[Carmack] sprite cut when crossing ceiling portal from above

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[Carmack] sprite cut when crossing ceiling portal from above

Postby Nash » Fri Oct 02, 2020 4:35 pm



Load up the example file. Notice that the archvile's sprite is cut when the viewpoint is above the portal. It looks OK when I crouched (and the view goes under the portal).

Only happens in the software renderer. In hardware, it's fine.
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Re: [Carmack] sprite cut when crossing ceiling portal from a

Postby Graf Zahl » Fri Oct 02, 2020 4:58 pm

Considering that sector portals are not even an officially supported feature of the software renderer this is hardly surprising.
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Re: [Carmack] sprite cut when crossing ceiling portal from a

Postby Nash » Fri Oct 02, 2020 5:52 pm

Fair enough. Just documenting it because I saw it, in case some poor soul wants to work on it in future. :mrgreen:

I don't even play with the software renderer anymore to be frank...
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