[Carmack] sprite cut when crossing ceiling portal from above
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[Carmack] sprite cut when crossing ceiling portal from above
Load up the example file. Notice that the archvile's sprite is cut when the viewpoint is above the portal. It looks OK when I crouched (and the view goes under the portal).
Only happens in the software renderer. In hardware, it's fine.
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- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49071
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [Carmack] sprite cut when crossing ceiling portal from a
Considering that sector portals are not even an officially supported feature of the software renderer this is hardly surprising.
Re: [Carmack] sprite cut when crossing ceiling portal from a
Fair enough. Just documenting it because I saw it, in case some poor soul wants to work on it in future.
I don't even play with the software renderer anymore to be frank...
I don't even play with the software renderer anymore to be frank...