This was discovered quite a while back by a colleague of mine, and I've mentioned it a couple times in the ZDF Discord, but I figured it'd be appropriate to report the bug here on the forums instead.
I decided to make a small video demonstrating the displacement of a voxel perfectly. It is best seen when the player is moving up and down towards a voxel repeatedly. While it's probably not so bad in most gameplay instances, it can still be spotted when the player is falling from a height towards a voxel.