The two names I used were \Akkari-n/ and \Test.
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gzdoom.exe -host 2 -skill 4 -port 27015 -noautoload
Was alternately tested with variations including the mapset Fragport, the gameplay mod Reelism, and on port 7707. Always with two players, always over a net connection and not locally. Desynced after roughly 20-40 seconds of normal gameplay, which always indicated actual desyncs between players as opposed to superficial ones that might be skin or sound related. Tested with all 3 people (2 player netplay again each time) and with mod and map permutations afterwards and the desyncing ceased after my name was changed to not contain a backslash.
[edit]Also, always peer to peer netmode and not packet server.
Curiously, it doesn't happen if the name is changed to contain a backslash
during gameplay, only if it's started as such. Netplay works fine with all 3 players otherwise. No tunneler programs are in use.
[editx2]Using the 32-bit and 64-bit Windows versions both have the same result, in matching or differing pairs between the two players.