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Re: Mouse cursor stuck in middle of screen, old bug

Posted: Thu Jun 08, 2017 3:34 am
by ZZYZX
Graf Zahl wrote:What I cannot say is if RawInput provides any advantage for mouse handling.
IIRC it works a lot better with high polling rate mice (DInput would skip mouse clicks, delay them, etc), as well as providing a bit more accurate acceleration.

Re: Mouse cursor stuck in middle of screen, old bug

Posted: Fri Jun 09, 2017 4:26 am
by Rachael
I'm moving this to on hold because this was reported at DRD Team years ago and it was pretty much stated there that this may be unfixable - but nevertheless this wasn't closed there nor here but it shouldn't help clutter up the newer reports.

Nevertheless, the issue is acknowledged, and I am sure there is every intention to fix it - it's just a question of finding the best fix.

Re: Mouse cursor stuck in middle of screen, old bug

Posted: Fri Jun 09, 2017 4:53 am
by Graf Zahl
This is a perfect case where some feedback from Randi would be appreciated. I'm simply not sure what the initial motivation for the cursor locking was.

Re: Mouse cursor stuck in middle of screen, old bug

Posted: Fri Jun 09, 2017 5:13 am
by drfrag
I think for me this happens only then GZDoom doesn't get the focus on startup.

Re: Mouse cursor stuck in middle of screen, old bug

Posted: Fri Jun 09, 2017 6:23 am
by ZZYZX
Unfixable? Capturing mouse/hiding cursor when the window gains focus (or every second/frame) is impossible?

Re: Mouse cursor stuck in middle of screen, old bug

Posted: Fri Jun 09, 2017 7:11 am
by Graf Zahl
It is put on hold because nobody here understands the motivation behind this code.