Moderator: GZDoom Developers
Nash wrote:Whoa whoa whoa whoa that's really backwards progress, Graf. Keep note that OP is known to be a die hard fan of old machines so it could very well be just his computer. Besides, how many reports of mouse-related issues have there been the past years? Like, 3 maybe?
I use mouse in the menus exclusively and cannot imagine going back to keyboard controls.
ZZYZX wrote:There are multiple mouse-related bugs — mouse not registering at all, Windows cursor in the middle of the screen, mouse reacting with few second delay... Generally fixes itself by switching in_mouse to 1 and then back to the preferred value (bind something "in_mouse 1; in_mouse 3").
Graf Zahl wrote:With GUI mouse I meant how the engine interfaces with the system to get the mouse coordinates. in_mouse == 1 contains code to reset the mouse position to the center and that seems to trigger here somehow.
There's also a second CVAR at play here. What value does 'mouse_capturemode' have when this happens?
Hellser wrote:P.S. I can force this glitch (mouse cursor shown on screen) to happen by alt-tabbing like crazy when GZDoom is loading.
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