I found bug! Switch with action 183 in boom: doom2 configuration (Crusher Start (fast)) is not playing switch animation after first push.
p.s.: sorry for my bad English.
The reactivation of previously stopped crushers is not being considered a successful activation.
Now the problem: If I change this it will create a major compatibility issue because it's not just the switch trigger that depends on this but also the decision whether a one-time trigger has been used up.
The main problem is that not all relevant information is available when the decision needs to be made to handle these cases differently.