GL Skybox replaces sky with the first face of the skybox
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Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
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- Posts: 34
- Joined: Mon May 01, 2017 1:33 pm
GL Skybox replaces sky with the first face of the skybox
When a Skybox is defined in the GLDEFS Lump, its first face will replace the Sky in the SW renderer. This is annoying when you just spent hours converting the skybox to a cylinder
Re: GL Skybox replaces sky with the first face of the skybox
There have been plans, admittedly stalled, to simply replace the sky with the proper OpenGL sky to begin with. I admit that I haven't been on top of it like I should have, but the original intent was always to just load the correct sky.
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- Posts: 34
- Joined: Mon May 01, 2017 1:33 pm
Re: GL Skybox replaces sky with the first face of the skybox
Can a CVAR be added to toggle this loading ( and in the future, rendering) of GL skyboxes? Even if this was properly implemented, it would be useful to have a toggle.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49067
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: GL Skybox replaces sky with the first face of the skybox
There's nothing that can be toggled here. Skyboxes are inserted into the texture manager so any texture lookup will find them.