[Fixed] GL Skybox replaces sky with the first face of the skybox

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GL Skybox replaces sky with the first face of the skybox

Postby Wuerfel_21 » Thu May 25, 2017 9:23 am

When a Skybox is defined in the GLDEFS Lump, its first face will replace the Sky in the SW renderer. This is annoying when you just spent hours converting the skybox to a cylinder >:(
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Re: GL Skybox replaces sky with the first face of the skybox

Postby Rachael » Thu May 25, 2017 10:15 am

There have been plans, admittedly stalled, to simply replace the sky with the proper OpenGL sky to begin with. I admit that I haven't been on top of it like I should have, but the original intent was always to just load the correct sky.
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Re: GL Skybox replaces sky with the first face of the skybox

Postby Wuerfel_21 » Thu May 25, 2017 11:37 am

Can a CVAR be added to toggle this loading ( and in the future, rendering) of GL skyboxes? Even if this was properly implemented, it would be useful to have a toggle.
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Re: GL Skybox replaces sky with the first face of the skybox

Postby Graf Zahl » Thu May 25, 2017 11:44 am

There's nothing that can be toggled here. Skyboxes are inserted into the texture manager so any texture lookup will find them.
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