GL Skybox replaces sky with the first face of the skybox

These bugs do plan to be resolved, when they can be.

Moderator: Developers

GL Skybox replaces sky with the first face of the skybox

Postby Wuerfel_21 » Thu May 25, 2017 9:23 am

When a Skybox is defined in the GLDEFS Lump, its first face will replace the Sky in the SW renderer. This is annoying when you just spent hours converting the skybox to a cylinder >:(
Wuerfel_21
 
Joined: 01 May 2017
Discord: Wuerfel_21#4233

Re: GL Skybox replaces sky with the first face of the skybox

Postby Rachael » Thu May 25, 2017 10:15 am

There have been plans, admittedly stalled, to simply replace the sky with the proper OpenGL sky to begin with. I admit that I haven't been on top of it like I should have, but the original intent was always to just load the correct sky.
User avatar
Rachael
QZDoom + Webmaster
 
Joined: 13 Jan 2004

Re: GL Skybox replaces sky with the first face of the skybox

Postby Wuerfel_21 » Thu May 25, 2017 11:37 am

Can a CVAR be added to toggle this loading ( and in the future, rendering) of GL skyboxes? Even if this was properly implemented, it would be useful to have a toggle.
Wuerfel_21
 
Joined: 01 May 2017
Discord: Wuerfel_21#4233

Re: GL Skybox replaces sky with the first face of the skybox

Postby Graf Zahl » Thu May 25, 2017 11:44 am

There's nothing that can be toggled here. Skyboxes are inserted into the texture manager so any texture lookup will find them.
User avatar
Graf Zahl
Lead GZDoom Developer
 
Joined: 19 Jul 2003
Location: Germany


Return to On Hold Bugs

Who is online

Users browsing this forum: No registered users and 1 guest