(g)zdoom lightfloor discrepancies

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MaxED
Posts: 2246
Joined: Tue Feb 28, 2012 12:55 pm

(g)zdoom lightfloor discrepancies

Post by MaxED »

Not sure which engine does the right thing so:
In many cases "lightfloor" UDMF property is applied differently to floor and things when said floor and things are below a 3d floor:

zdoom-2.9pre-1528:
Image

gzdoom-g2.3pre-306:
Image
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lightfloor_test.rar
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49056
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: (g)zdoom lightfloor discrepancies

Post by Graf Zahl »

As the name says, 'lightfloor' should ONLY light the floor, and never any actor in the sector or anything else. It seems like the software renderer's lighting code does not pick the light from the 3D lists but from the floor in some situations.
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MaxED
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Joined: Tue Feb 28, 2012 12:55 pm

Re: (g)zdoom lightfloor discrepancies

Post by MaxED »

I have yet another bug for you, then

gzdoom-g2.3pre-306:
Image
Attachments
lightfloor_test2.rar
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(843 Bytes) Downloaded 107 times
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