(g)zdoom lightfloor discrepancies

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(g)zdoom lightfloor discrepancies

Postby MaxED » Thu Nov 17, 2016 4:01 am

Not sure which engine does the right thing so:
In many cases "lightfloor" UDMF property is applied differently to floor and things when said floor and things are below a 3d floor:

zdoom-2.9pre-1528:
Image

gzdoom-g2.3pre-306:
Image
Attachments
lightfloor_test.rar
The map
(2.68 KiB) Downloaded 57 times
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MaxED
 
Joined: 28 Feb 2012

Re: (g)zdoom lightfloor discrepancies

Postby Graf Zahl » Thu Nov 17, 2016 4:09 am

As the name says, 'lightfloor' should ONLY light the floor, and never any actor in the sector or anything else. It seems like the software renderer's lighting code does not pick the light from the 3D lists but from the floor in some situations.
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Graf Zahl
Lead GZDoom Developer
Lead GZDoom Developer
 
Joined: 19 Jul 2003
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Re: (g)zdoom lightfloor discrepancies

Postby MaxED » Thu Nov 17, 2016 4:43 am

I have yet another bug for you, then

gzdoom-g2.3pre-306:
Image
Attachments
lightfloor_test2.rar
The map
(843 Bytes) Downloaded 59 times
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MaxED
 
Joined: 28 Feb 2012


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