[<=2.8.x] Jumpy camera w/ monster and pillar going down

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[<=2.8.x] Jumpy camera w/ monster and pillar going down

Postby Edward-san » Fri Feb 26, 2016 6:52 pm

Load holy hell v1.5 from here on map05 with no monsters on, then warp to coordinates 2600,2075. Behind you you'll see a little pillar which can be activated by walking on the line.
Summon an archvile over the pillar (that's what is present with monsters on) then activate the pillar by jumping on the monster.

When the pillar goes down, you'll see this tiny jump effect..
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Last edited by Edward-san on Fri Feb 26, 2016 6:57 pm, edited 1 time in total.
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Re: [<=2.8] Jumpy camera w/ monster and pillar going down

Postby edward850 » Fri Feb 26, 2016 6:53 pm

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Re: [<=2.8] Jumpy camera w/ monster and pillar going down

Postby Edward-san » Fri Feb 26, 2016 6:55 pm

Still happens.

[edit] Uploaded a demo with the problem.
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Mathematics is the language with which God has written the universe. (Galilei)
 
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Re: [<=2.8.x] Jumpy camera w/ monster and pillar going down

Postby Graf Zahl » Fri Feb 26, 2016 7:14 pm

Note: PIT_FloorDrop has no handling whatsoever of actors standing on other actors. So the monster on the floor moves down regularly, and the player is just falling down the next tic instead of being moved along.
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