Graphical Issues and Sound Issues GZDoom 4.8.0

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Graphical Issues and Sound Issues GZDoom 4.8.0

Postby Simon Turveyfoot » Fri Jun 17, 2022 7:54 am

Since going to GZDoom 4.8.0 there have been graphical issues with menus flashing like options menus, but other menus as well. When using the screen wipe feature melt something weird happens during the wipe and I had to switch to crossfade to get it to stop. Sound issues have been a major issue with like weapon sounds disappearing or looping. This is both in Brutal Doom V21 and Don Ramon's Duke Weapons & Monsters Mod V10b. Once I went back to GZDoom 4.7.1 all issues were resolved and gone so defiantly something going on with GZDoom V 4.8.0. Some weapons also acting weird in Brutal Doom V21 with GZDoom 4.8.0. I tried everything to figure out the issues, but never prevailed.

My Computer Specs Are As Follows:
Windows 7 Ultimate SP1
Mobo: GA-970A-D3P (Rev 1.0)
CPU: AMD FX 8350 8 Core (4000Mhz - 4200Mhz)
Memory: 16GB
Video: Gigabyte Radeon RX 580 8GB
Sound: Sound Blaster Audigy
SSD's: 2X Samsung EVO 860's 500GB
Power: Corsair 1000W
CD/DVD: DVD ROM, CD/DVD Writer
Simon Turveyfoot
 

Re: Graphical Issues and Sound Issues GZDoom 4.8.0

Postby swc132994 » Mon Jun 20, 2022 7:50 am

I just wanted to add to this report when using GZDoom 4.8 regarding sound.
there is an issue where when looping sounds using A_PlaysoundEX, cannot be switched off using A_StopSoundEX. I had to swap over to using A_Playsound and A_StopSound to resolve.

Here is a section of weapon decorate with the old lines commented and new line below:
Code: Select allExpand view
   Deselect:
      PLSG MLKJ 1
      TNT1 A 0 A_TakeInventory("HasPlasmaWeapon",1)
//      TNT1 A 0 A_StopSoundEx("WEAPON")           //Old line before GZDoom 4.8
      TNT1 A 0 A_StopSound(CHAN_WEAPON)   //New line using GZDoom 4.8 to stop sound as old line wasn't working.
      TNT1 A 1 A_Lower
      Wait

   Ready:
//      TNT1 A 0 A_PlaySoundEx("weapon/plasmaidle","WEAPON",1)           //Old line before GZDoom 4.8
      TNT1 A 0 A_PlaySound("weapon/plasmaidle",CHAN_WEAPON,1,1)   //New line using GZDoom 4.8
      PLSG ABC 2 A_WeaponReady
      TNT1 A 0 A_JumpIfInventory("istacticalclass",1,"Ready")
      TNT1 A 0 A_TakeInventory("Stamina",0)
      loop


There were a few weapons where I had to apply similar fixes. I predict that any mod that uses A_PlaySoundEX and A_StopSoundEX would be affected by this problem in GZDoom 4.8.

Best regards,
swc132994
swc132994
 
Joined: 12 Jun 2014

Re: Graphical Issues and Sound Issues GZDoom 4.8.0

Postby Simon Turveyfoot » Tue Jun 21, 2022 8:44 am

I apologize that I can't do footage or a picture, but hopefully this will describe in more detail what I experienced. So when I converted all my games over to GZDoom 4.8.0 rather with Doom 1 & 2, Doom 2 Reloaded, Doom Zero, SGTMARKIV Original Starter Pack, and Final Doom rather it be with Brutal Doom V21 or Don Ramon's Duke Nukem Weapons & Monsters Mod V10b on random the options menu would flicker back and forth text making it impossible to read the options menu, but as far I know this did not occur in game just when you first opened GZDoom 4.8.0 and went directly to the options menu. This glitch could also occur in game, but I didn't play long enough to find out. When using the feature screen wipe style melt when it would do the melt I would see some weird graphical issues occur, but switching to any other wipe style seem to fix the problem this was with all games and map packs I listed above. The sound issue occurred mostly in Don Ramon's Duke Nukem Weapons & Monsters Mod V10b with the machine gun and shocker gun. When using the machine gun the shooting sound disappeared totally. When using the shocker gun when using the charge up feature of the gun and releasing the sound would continuously loop till I switched weapons then it would go away, but if I repeated it it'd happen again. In Brutal Doom V21 it was really hard to tell if sound disappeared or not, but I think it might of with the mancubus cannon/flamethrower, but I could be wrong there. As far as the weapons acting up in Brutal Doom V21 if using the Give All cheat the machine gun I think started with 500 ammo instead of what I had set in the ammo.txt file for Brutal Doom V21 which was 9999 and the gun would flicker, but if I switched from the machine gun and come back to it I think it fixed itself!? This is all I experienced when using 4.8.0 so far, but I'm sure there are more bugs in it then just this that need addressing. Just as a side note not a single one of this problems I'm having existed in 4.7.1 so that's why I went back to it and everything is working just fine now. I was lucky I had backups or I would have been up a creek without a paddle getting my games back to normal.

My Computer Specs Are As Follows:
Windows 7 Ultimate SP1
Mobo: GA-970A-D3P (Rev 1.0)
CPU: AMD FX 8350 8 Core (4000Mhz - 4200Mhz)
Memory: 16GB
Video: Gigabyte Radeon RX 580 8GB
Sound: Sound Blaster Audigy
SSD's: 2X Samsung EVO 860's 500GB
Power: Corsair 1000W
CD/DVD: DVD ROM, CD/DVD Writer
Simon Turveyfoot
 


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