INTEL_DEBUG=reemit seems to fix graphical corruption?

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INTEL_DEBUG=reemit seems to fix graphical corruption?

Postby KynikossDragonn » Sun May 29, 2022 11:44 pm

I don't know if I should be posting this here, sorry if this thread needs to be moved...

I've seen this debug option being mentioned for people having problems using Blender on Intel Graphics but, I tried it with GZDoom and I no longer get the following problem happening anymore:


With INTEL_DEBUG=reemit set, I get non corrupted rendering:


Can anyone else with Intel Graphics older or newer than Skylake test running GZDoom with INTEL_DEBUG=reemit set and tell me if what happens in the screenshot continues to happen? This specific spot in Kinsie's test map will always expose the graphical error.

This does seem to lower performance ever so slightly however, but I'll do some more trial runs of this later tomorrow.

The description for that debug option just says: "mark all state dirty on each draw call"
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KynikossDragonn
『霧雨魔理沙のペットドラゴン』
 
Joined: 12 Dec 2020
Location: Independence, KS, USA
Twitch ID: kynikossdragonn
Github ID: KynikossDragonn
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Re: INTEL_DEBUG=reemit seems to fix graphical corruption?

Postby KynikossDragonn » Mon Jun 13, 2022 4:53 pm

Just a quick update, I'm on Mesa 22.1.1 now and the problem no longer occurs under Vulkan (1.3.211); but it still continues to be a problem in OpenGL and INTEL_DEBUG=reemit is the only way around it in that case.
User avatar
KynikossDragonn
『霧雨魔理沙のペットドラゴン』
 
Joined: 12 Dec 2020
Location: Independence, KS, USA
Twitch ID: kynikossdragonn
Github ID: KynikossDragonn
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)


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