[4.7.1] Dynamic lights don't work on Mac M1 (ARM64)
Moderator: GZDoom Developers
[4.7.1] Dynamic lights don't work on Mac M1 (ARM64)
When using Mac M1 hardware (Apple Silicon, ARM64), dynamics lights don't work (tried OpenGL and Vulkan renderers).
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- OS Test Version: No (Using Stable Public Version)
- Graphics Processor: Not Listed
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Re: [4.7.1] Dynamic lights don't work on Mac M1 (ARM64)
Try entering "autoloadlights 1" in the console and restart GZDoom.
By default the light definitions are not loaded because they likely will (and often do) clash with dehacked overrides.
By default the light definitions are not loaded because they likely will (and often do) clash with dehacked overrides.
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Re: [4.7.1] Dynamic lights don't work on Mac M1 (ARM64)
Thanks, fixed the issue for me! I'm pretty sure I didn't have to do this on my older PC, maybe it's also about earlier GZDoom version though.Rachael wrote:Try entering "autoloadlights 1" in the console and restart GZDoom.
By default the light definitions are not loaded because they likely will (and often do) clash with dehacked overrides.
Just a personal opinion, would be nice to have this by default or at least make it easier to figure out.
It's not clear how anyone could find this setting without asking devs or submitting bugreport first (which also requires knowing these lights are possible).
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Re: [4.7.1] Dynamic lights don't work on Mac M1 (ARM64)
This should be in the menu AFAIK, if it's not then it definitely needs to be made available there, because neither Mac nor Linux has the option in the startup dialog.
Unfortunately the startup dialog on all OS's has been effectively deprecated in favor of a more cross-platform solution for a very long time (i.e. no significant work will be done on them - the Windows one only changes because it's easy to change and most GZDoom users use Windows anyway) - however such a solution has yet to materialize.
Unfortunately the startup dialog on all OS's has been effectively deprecated in favor of a more cross-platform solution for a very long time (i.e. no significant work will be done on them - the Windows one only changes because it's easy to change and most GZDoom users use Windows anyway) - however such a solution has yet to materialize.