i have tried Doomworld to no avail, Reddit with no results, Discord without even a single answer, and yes even 4chan to no surprise... but not a single person has been able to solve this seemingly unique bug.
im trying to run Doom 2 (Specifically GZdoom) with the launch command "-turbo 255" for testing purposes. i can get Gzdoom to run the command only if i create a shortcut and attatch it to its target field however this method means i cant alter the load order of any mods and just have to hope for the best.
ZDL has a box entitled "extra command line arguments" which i would assume would be what im looking for but it yields no results. im met constantly with people telling me "it works for me" ive tried finding an answer to this bug for some time now and for something so seemingly simple i cant seem to find the issue getting in the way.
The unsolvable bug: ZDL Cant run commands
Moderator: GZDoom Developers
-
- Posts: 3
- Joined: Thu Feb 24, 2022 7:48 am
Re: The unsolvable bug: ZDL Cant run commands
UPDATE: apparently i cant get the shortcut to run with mods because it just doesnt load them so even if i wanted to just drag and drop a few pk3s and go from there i cant ;-;
-
- Admin
- Posts: 12885
- Joined: Tue Jan 13, 2004 1:31 pm
- Discord: Rachael#3767
- Twitch ID: madamerachelle
- Github ID: madame-rachelle
Re: The unsolvable bug: ZDL Cant run commands
Try +turbo for ZDoom-based ports.
-
- Posts: 3
- Joined: Thu Feb 24, 2022 7:48 am
Re: The unsolvable bug: ZDL Cant run commands
alright so ive discovered a few things...Rachael wrote:Try +turbo for ZDoom-based ports.
im running a mod (ultimate doom visor) that has a walk speed modifier option (woot! - this works), as to wether or not this is causing an issue i cant say for certain as there is an option to turn it off. when testing with it off and running +turbo 255 i couldnt seem to yield any results.
eitherway thanks for the help

Re: The unsolvable bug: ZDL Cant run commands
> i cant get the shortcut to run with mods because it just doesnt load them so even if i wanted to just drag and drop a few pk3s and go from there i cant ;-;
If you have a Windows shortcut with -turbo 255 in there you'll get it to load dragged and dropped wads and mods if you add some more:
N:\somefolder\GZDoom.exe -turbo 255 -file %1 %2 %3 %4 %5 %6 %7 %8 %9
https://i.imgur.com/VdJ5sCA.png
This can load up to nine dragged-dropped files. One problem: It won't load separate Dehacked files right as they should get loaded with -deh.
If you have a Windows shortcut with -turbo 255 in there you'll get it to load dragged and dropped wads and mods if you add some more:
N:\somefolder\GZDoom.exe -turbo 255 -file %1 %2 %3 %4 %5 %6 %7 %8 %9
https://i.imgur.com/VdJ5sCA.png
This can load up to nine dragged-dropped files. One problem: It won't load separate Dehacked files right as they should get loaded with -deh.
-
- Lead GZDoom+Raze Developer
- Posts: 47976
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: The unsolvable bug: ZDL Cant run commands
That makes sense as turbo alters the global player speed settings. If those get overridden by a mod, 'turbo' won't do anything unless re-applied from the console.P0188 wrote:alright so ive discovered a few things...Rachael wrote:Try +turbo for ZDoom-based ports.
im running a mod (ultimate doom visor) that has a walk speed modifier option (woot! - this works), as to wether or not this is causing an issue i cant say for certain as there is an option to turn it off. when testing with it off and running +turbo 255 i couldnt seem to yield any results.
eitherway thanks for the help