Fluidsynth reseting the soundfont after closing the game
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Fluidsynth reseting the soundfont after closing the game
For some reason, Fluidsynth resets it's soundfont (.sf2) anytime I close the game, I am using Windows 10 and this issue has been around since I used Win 7 I think, it would change from SGMv2 sf2 to Fluidsynth.sf2, I wonder if this is caused by the .sf2 file or if it's a GZDoom thing, any help?
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Re: Fluidsynth reseting the soundfont after closing the game
The current FluidSynth soundfont is stored in fluid_patchset CVAR. It has nothing to do with Windows version.
Please post the exact names of soundfonts, and download links to these files.
Also, what's the version of GZDoom you are using?
Please post the exact names of soundfonts, and download links to these files.
Also, what's the version of GZDoom you are using?