Fluidsynth reseting the soundfont after closing the game

Need help running G/Q/ZDoom/ECWolf/Zandronum/3DGE? Did your computer break? Ask here.

Moderator: GZDoom Developers

User avatar
Craneo
Posts: 214
Joined: Sat Jun 22, 2019 9:12 am
Discord: Craneo#8693
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: Intel (Modern GZDoom)
Location: Inside a crate in E2M2

Fluidsynth reseting the soundfont after closing the game

Post by Craneo »

For some reason, Fluidsynth resets it's soundfont (.sf2) anytime I close the game, I am using Windows 10 and this issue has been around since I used Win 7 I think, it would change from SGMv2 sf2 to Fluidsynth.sf2, I wonder if this is caused by the .sf2 file or if it's a GZDoom thing, any help?
_mental_
 
 
Posts: 3771
Joined: Sun Aug 07, 2011 4:32 am

Re: Fluidsynth reseting the soundfont after closing the game

Post by _mental_ »

The current FluidSynth soundfont is stored in fluid_patchset CVAR. It has nothing to do with Windows version.
Please post the exact names of soundfonts, and download links to these files.
Also, what's the version of GZDoom you are using?

Return to “Technical Issues”