gzdoom massive slowdowns

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gzdoom massive slowdowns

Postby DefectiveByDesign » Thu Jun 24, 2021 8:07 pm

Help, gzdoom running horribly slow. Video card downclocks to 200Mhz, which I thought was a driver issue, but it's not. I found a way to force clocks up, but it doesn't help much, and supposedly it does this when the game isn't using the graphics enough.

I'm using gzdoom 4.6, smoothdoom, voxels, with eviternity. Performance just tanks in large areas.

Windows 10
Ryzen 3700x
Vega 56

edit: I think it's the voxels. Is there any way to optimize voxel performance? Seems like hidden surface culling is not enabled. If not in the engine, has anyone made a performance patch for the voxels like: https://www.youtube.com/watch?v=7D9UUMB5J4Y
Joined: 05 Oct 2020
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

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