Figuring out how to use GZDoom on Linux Mint [news topic split]

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Figuring out how to use GZDoom on Linux Mint [news topic split]

Postby AvzinElkein » Mon May 24, 2021 5:40 pm

(Linux Mint) I downloaded the Linux version, but there doesn't seem to be an executable.
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Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit
OS Test Version: No (Using Stable Public Version)

Re: GZDoom 4.6.0 released

Postby Nash » Mon May 24, 2021 7:08 pm

LushKava wrote:Are the integrated assets based on prior projects of this sort or were they all created from scratch?


From scratch! In addition to the other posts explaining it in here, one of the factors in determining this, is that this kept the licensing extremely simple to solve - these are made fully by me, so I don't have to go around hunting for permissions. :) Trust me, these things start to get complicated when more than one person starts to get involved...

LushKava wrote:I see. Excellent stuff! I have one more question concerning sprites, though. That is, does the old sprite fixing mod for Heretic (HRSPFX10) have any utility now? As I recall, only the staff weapon is modified by HRWIDE10, whereas HRSPFX10 fixes up some minor defects in various other sprites. I don't know whether Nash's work overlaps with the latter mod, though.


I did not/will not touch any of the weapon other sprites beyond what I list here:

- 2 Heretic staff attack frames (you can see these on the 2nd post on the first page of this thread)
- Idle frame of the crossbow, Hellstaff and Phoenix rod (coming soon, these need to be updated to be extended downwards to fix a status bar gap issue with small status bar sizes)

So Revenant100's "sprite fix for Heretic" patch will still, and always be relevant. I have no intention of touching the in-world monster sprites.

As for overlap, well, as far as my weapon sprite fixes might be concerned; there may be. If you load the Heretic sprite fix as a mod, and if those contain the same lumps as the ones I mentioned above, the sprite fix WAD will win, meaning you won't be able to see my fixes. Revenant100 is of course free to take my stuff to use as base in future, if they so desire. Or if you feel like DIY'ing, you can just extract the individual weapon sprites from gzdoom_widescreen_gfx.pk3 and forward them yourself.
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Re: GZDoom 4.6.0 released

Postby Blzut3 » Mon May 24, 2021 8:29 pm

Yeah, AvzinElkein, what is leading you to think there's no binary in there?

I guess I should mention as a heads up the package layout will hopefully be changing soon. This package follows the long defunct Ubuntu third party packaging guidelines, but as soon as I can finish the CMake overhaul for GZDoom I will be switching to CPack generated packages following the Debian packaging guidelines (as much as possible).
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Re: GZDoom 4.6.0 released

Postby AvzinElkein » Mon May 24, 2021 9:17 pm

It seems that the Linux version of GZDoom doesn't do .pk3 files. I tried
Code: Select allExpand view
gzdoom "Doom-SNESMusic-master/Doom1SNESMusicPack" guncaster.pk3 gc_addon.pk3 gc_weaponshop.pk3 gcv_uac.pk3
, but it only ran the first one.
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Re: GZDoom 4.6.0 released

Postby Nash » Mon May 24, 2021 9:23 pm

You must use the -file parameter to properly load in multiple mods.

Code: Select allExpand view

gzdoom 
-file "Doom-SNESMusic-master/Doom1SNESMusicPack" guncaster.pk3 gc_addon.pk3 gc_weaponshop.pk3 gcv_uac.pk3
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Re: GZDoom 4.6.0 released

Postby AvzinElkein » Mon May 24, 2021 9:31 pm

That did not work:
Code: Select allExpand view
gzdoom -file "Doom-SNESMusic-master/Doom1SNESMusicPack" guncaster.pk3 gc_addon.pk3 gc_weaponshop.pk3 gcv_uac.pk3
GZDoom g4.6.0 - 2021-05-22 16:34:22 +0200 - SDL version
Compiled on May 22 2021

OS: Linux Mint 20.1, Linux 5.4.0-73-generic on x86_64
M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
 adding /opt/gzdoom/gzdoom.pk3, 633 lumps
 adding /opt/gzdoom/game_support.pk3, 2514 lumps
 adding ./DOOM.WAD, 2306 lumps
 adding /opt/gzdoom/game_widescreen_gfx.pk3, 98 lumps
 adding Doom-SNESMusic-master/Doom1SNESMusicPack, 31 lumps
I_Init: Setting up machine state.
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Re: GZDoom 4.6.0 released

Postby Blzut3 » Mon May 24, 2021 11:36 pm

-file isn't required to load multiple mods, it's harmless to provide it though and will avoid some edge cases, but it's pretty rare that it'll make a difference.

I'm fairly certain the issue is that the files in question are not in the current working directory. Do you see the files if you run ls?
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Re: GZDoom 4.6.0 released

Postby AvzinElkein » Tue May 25, 2021 9:06 am

Yes, ls does show the files, but it still won't run the Guncaster mod:
Code: Select allExpand view
gzdoom /opt/gzdoom/guncaster.pk3
GZDoom g4.6.0 - 2021-05-22 16:34:22 +0200 - SDL version
Compiled on May 22 2021

OS: Linux Mint 20.1, Linux 5.4.0-73-generic on x86_64
M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
 adding /opt/gzdoom/gzdoom.pk3, 633 lumps
 adding /opt/gzdoom/game_support.pk3, 2514 lumps
 adding ./DOOM.WAD, 2306 lumps
 adding /opt/gzdoom/game_widescreen_gfx.pk3, 98 lumps
I_Init: Setting up machine state.
CPU Vendor ID: AuthenticAMD
  Name: AMD Ryzen 5 1600 Six-Core Processor
  Family 23 (23), Model 1, Stepping 1
  Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
  Opened device Family 17h (Models 00h-0fh) HD Audio Controller Analog Stereo
  EFX enabled
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 152.57 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Using video driver x11
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 1070/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 460.73.01 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA

Max. texture size: 32768
Max. texture units: 32
Max. varying: 124
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 16
Resolution: 640 x 480
fluidsynth: warning: SDL2 not initialized, SDL2 audio driver won't be usable

Addendum: I put guncaster pk3 in $home/.config/gzdoom and it still won't run it:
Code: Select allExpand view
gzdoom guncaster
GZDoom g4.6.0 - 2021-05-22 16:34:22 +0200 - SDL version
Compiled on May 22 2021

OS: Linux Mint 20.1, Linux 5.4.0-73-generic on x86_64
M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
 adding /opt/gzdoom/gzdoom.pk3, 633 lumps
 adding /opt/gzdoom/game_support.pk3, 2514 lumps
 adding /home/rob/.config/gzdoom/DOOM.WAD, 2306 lumps
 adding /opt/gzdoom/game_widescreen_gfx.pk3, 98 lumps
I_Init: Setting up machine state.
CPU Vendor ID: AuthenticAMD
  Name: AMD Ryzen 5 1600 Six-Core Processor
  Family 23 (23), Model 1, Stepping 1
  Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
  Opened device Family 17h (Models 00h-0fh) HD Audio Controller Analog Stereo
  EFX enabled
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 148.57 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Using video driver x11
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 1070/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 460.73.01 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA

Max. texture size: 32768
Max. texture units: 32
Max. varying: 124
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 16
Resolution: 640 x 480
fluidsynth: warning: SDL2 not initialized, SDL2 audio driver won't be usable
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Re: GZDoom 4.6.0 released

Postby axredneck » Tue May 25, 2021 11:08 am

@AvzinElkein, try to add "./" before each mod's name:
Code: Select allExpand view
gzdoom -file "./Doom-SNESMusic-master/Doom1SNESMusicPack" ./guncaster.pk3 ./gc_addon.pk3 ./gc_weaponshop.pk3 ./gcv_uac.pk3

or try to specify full paths to mods.
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Re: GZDoom 4.6.0 released

Postby AvzinElkein » Tue May 25, 2021 11:34 am

axredneck wrote:@AvzinElkein, try to add "./" before each mod's name:
Code: Select allExpand view
gzdoom -file "./Doom-SNESMusic-master/Doom1SNESMusicPack" ./guncaster.pk3 ./gc_addon.pk3 ./gc_weaponshop.pk3 ./gcv_uac.pk3

or try to specify full paths to mods.

That did not work:
Code: Select allExpand view
gzdoom -file ./guncaster.pk3
GZDoom g4.6.0 - 2021-05-22 16:34:22 +0200 - SDL version
Compiled on May 22 2021

OS: Linux Mint 20.1, Linux 5.4.0-73-generic on x86_64
M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
 adding /opt/gzdoom/gzdoom.pk3, 633 lumps
 adding /opt/gzdoom/game_support.pk3, 2514 lumps
 adding /home/rob/.config/gzdoom/DOOM.WAD, 2306 lumps
 adding /opt/gzdoom/game_widescreen_gfx.pk3, 98 lumps
I_Init: Setting up machine state.
CPU Vendor ID: AuthenticAMD
  Name: AMD Ryzen 5 1600 Six-Core Processor
  Family 23 (23), Model 1, Stepping 1
  Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
  Opened device Family 17h (Models 00h-0fh) HD Audio Controller Analog Stereo
  EFX enabled
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 158.92 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Using video driver x11
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 1070/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 460.73.01 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA

Max. texture size: 32768
Max. texture units: 32
Max. varying: 124
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 16
Resolution: 640 x 480
fluidsynth: warning: SDL2 not initialized, SDL2 audio driver won't be usable

Guncaster.pk3 was in $home/.config/gzdoom
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Re: GZDoom 4.6.0 released

Postby m8f » Tue May 25, 2021 11:47 am

Maybe something is wrong with permissions? Can you please post output of
Code: Select allExpand view
ls -l
command in ~/.config/gzdoom?
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Re: GZDoom 4.6.0 released

Postby AvzinElkein » Tue May 25, 2021 11:48 am

m8f wrote:Maybe something is wrong with permissions? Can you please post output of
Code: Select allExpand view
ls -l
command in ~/.config/gzdoom?

The output was:
Code: Select allExpand view
total 4136776
-rwxrwxrwx 1 rob rob 138499716 Jul 17  2016  aaliens.wad
-rwxrwxrwx 1 rob rob   5217219 Sep 14  2020 'Ac!d'\''s Eriguns 1.9.pk3'
-rwxrwxrwx 1 rob rob      2446 Dec  9  2018  ALLCLEARMESSAGE_R3.PK3
-rwxrwxrwx 1 rob rob  27883293 Oct  2  2014  AMBIENCEPACK.WAD
-rwxrwxrwx 1 rob rob  26396498 Mar  6 06:11 'AmourverseDOOM_Yesenia(v1.2).pk3'
-rwxrwxrwx 1 rob rob  10559408 May 24  2020  austerity.pk3
-rwxrwxrwx 1 rob rob   6562154 Sep 24  2020  ba-BroadSwordJim_v25.wad
-rwxrwxrwx 1 rob rob     14631 Aug 24  2018  BLOODYSIMPLEBLOOD_V0.3.PK3
-rwxrwxrwx 1 rob rob      1839 Jan 29  2018  BLOOMBOOST.PK3
-rwxrwxrwx 1 rob rob   1533550 May 24  2020  BorderDoom11.pk3
-rwxrwxrwx 1 rob rob  86566833 May 17  2019  brutalv21.pk3
-rwxrwxrwx 1 rob rob  32573881 Jan  1  2016  BStain.wad
-rwxrwxrwx 1 rob rob  19191031 Jun 24  2009  chex3.wad
-rwxrwxrwx 1 rob rob  37122928 May 14 15:12  ColourfulHell97CCC.pk3
-rwxrwxrwx 1 rob rob   2380200 Jul 24  2020  Combined_Arms_Gaiden_V1.1.pk3
-rwxrwxrwx 1 rob rob  28442940 May 18 18:39  Combined_Arms_V2.2.pk3
-rwxrwxrwx 1 rob rob 225531151 Jul  7  2018  Compendium-v1.pk3
-rwxrwxrwx 1 rob rob   4303181 Apr 30  2018  compen-play.pk3
-rwxrwxrwx 1 rob rob     35760 May 22  2009  CROSSHAIRS.WAD
-rwxrwxrwx 1 rob rob  15095574 Oct 11  2009  D2RELOAD.WAD
-rwxrwxrwx 1 rob rob     84245 Jun 30  2019  DAMNUMS_1.0.2.PK3
-rwxrwxrwx 1 rob rob    158514 Jul 28  2019  DARKDOOMZ_V1.8.5.WAD
-rwxrwxrwx 1 rob rob      9088 Apr  1  2013  DEHACKED.txt
-rwxrwxrwx 1 rob rob   7466999 May 31  2020  dg_helper_v08.wad
-rwxrwxrwx 1 rob rob  14604584 Apr 22  2020  DOOM2.WAD
-rwxrwxrwx 1 rob rob  19366506 Mar 13 16:18  doom_complete.pk3
-rwxrwxrwx 1 rob rob    319340 Dec 19  2012  DOOM_E4_FIX.WAD
-rwxrwxrwx 1 rob rob     96530 Aug 31  2011  DOOM_E4_INTERPIC.WAD
-rwxrwxrwx 1 rob rob  84556469 Mar 17 16:59  DoomRL_Arsenal_1.1.5.pk3
-rwxrwxrwx 1 rob rob  54104767 Dec 17 03:45  DoomRL_Monsters_Beta_7.3.pk3
-rwxrwxrwx 1 rob rob    688304 May  1  2019  DOOMTEST.wad
-rwxrwxrwx 1 rob rob  12408292 May 12  2020  DOOM.WAD
-rwxrwxrwx 1 rob rob  15579841 May 26  2004  DV.wad
-rwxrwxrwx 1 rob rob    237271 Apr 26  2016  e1m4b.wad
-rwxrwxrwx 1 rob rob    566157 Jan 15  2016  e1m8b.wad
-rwxrwxrwx 1 rob rob 104593428 Dec  9  2017  EdayMusic001.wad
-rwxrwxrwx 1 rob rob  47387982 Mar 31  2019  EdayTest001.pk3
-rwxrwxrwx 1 rob rob   9165980 Oct  9  2007  EPIC.WAD
-rwxrwxrwx 1 rob rob 130864796 Feb 10  2019  Eviternity.wad
-rwxrwxrwx 1 rob rob    448571 Feb  2  2013  FOOTSTEPS_V4.PK3
-rwxrwxrwx 1 rob rob  27284988 Oct 22  2019  freedoom1.wad
-rwxrwxrwx 1 rob rob  28544132 Oct 22  2019  freedoom2.wad
-rwxrwxrwx 1 rob rob 229231564 Mar 17 02:32 'FusionWeaver(1.12.3).pk3'
-rwxrwxrwx 1 rob rob  28947883 Apr 25 03:11  GC_Addon.pk3
-rwxrwxrwx 1 rob rob  32559109 Nov  6  2020  GC_Pirates.pk3
-rwxrwxrwx 1 rob rob  59548222 Nov 13  2020  GCV_TOUHOU.pk3
-rwxrwxrwx 1 rob rob      5206 Apr 22  2020  GCV_UAC.pk3
-rwxrwxrwx 1 rob rob      4598 Dec  1 05:49  GC_WeaponShop.pk3
-rwxrwxrwx 1 rob rob  25359070 Aug 21  2015  gd.wad
-rwxrwxrwx 1 rob rob  15480565 Jun  7  2020  GholazonX_v4.wad
-rwxrwxrwx 1 rob rob  51915567 May 21  2020  GMOTA_V1.4.pk3
-rwxrwxrwx 1 rob rob  89839088 Apr 23 14:59  Guncaster.pk3
-rwxrwxrwx 1 rob rob 423413998 Feb 25 02:15  Guncaster_Vindicated.pk3
-rw-rw-r-- 1 rob rob     16748 May 25 12:36  gzdoom.ini
-rwxrwxrwx 1 rob rob  58396393 Feb 17  2012  harm1.wad
-rwxrwxrwx 1 rob rob   7302387 Sep 19  2013  HBFM29.wad
-rwxrwxrwx 1 rob rob  51941235 Jan 10 18:31  HeartsOfDemonsBARON-master.pk3
-rwxrwxrwx 1 rob rob  59630632 Sep 23  2013  Hellbnd.wad
-rwxrwxrwx 1 rob rob    434003 May  2  2019  HERETEST.wad
-rwxrwxrwx 1 rob rob  18868040 Oct 12  2020 'HereticalDoom 1.5.pk3'
-rwxrwxrwx 1 rob rob  14084160 Aug  2  2020 'HereticalDoomMonsters 0.4a.pk3'
-rwxrwxrwx 1 rob rob     67630 Dec  9  2018  HERETIC_FATESPATH.WAD
-rwxrwxrwx 1 rob rob  41369368 Mar  2 17:54  HereticPK3.pk3
-rwxrwxrwx 1 rob rob  14189976 Apr 22  2020  HERETIC.WAD
-rwxrwxrwx 1 rob rob  15412235 Jun  4  2020  HexArcana2.1.pk3
-rwxrwxrwx 1 rob rob     11202 Dec  7  2018  HEXDD_MUSIC_FIX.WAD
-rwxrwxrwx 1 rob rob   4429700 May  1  2020  HEXDD_OLD.WAD
-rwxrwxrwx 1 rob rob   4440584 Mar  3 18:20  HEXDD.WAD
-rwxrwxrwx 1 rob rob 129014908 Mar  2 17:56  hexen_v2_pk3.pk3
-rwxrwxrwx 1 rob rob  20083672 Apr 22  2020  HEXEN.WAD
-rwxrwxrwx 1 rob rob  84584833 May 15 12:10  Hexen_Walpurgis-JT-0.93.pk3
-rwxrwxrwx 1 rob rob  22841291 May  1 01:05  HEXERETIC_FANTASY_V2.5.PK3
-rwxrwxrwx 1 rob rob    452530 May  1  2019  HEXTEST.wad
-rwxrwxrwx 1 rob rob    327857 Jun 12  2018  HFOOTSTEPS_V4.5.PK3
-rwxrwxrwx 1 rob rob   1404100 Dec 14  2019  HITMARKERS_V1.14.PK3
-rwxrwxrwx 1 rob rob  56969486 Dec 17  2017  HontE_remastered_v1_1.wad
-rwxrwxrwx 1 rob rob       228 Jul  5  2020  HXRTCNORENEGADEAMBUSH.WAD
-rwxrwxrwx 1 rob rob       510 Nov 12  2016  HXRTCNOSMOKESFX_V1.PK3
-rwxrwxrwx 1 rob rob       614 Dec 19  2019  HXRTC_PROJECT_CLASSIC_CURSORS.WAD
-rwxrwxrwx 1 rob rob  64557949 Apr 23 23:04  HXRTC_PROJECT_GOLDEN_EDITION.PK3
-rwxrwxrwx 1 rob rob      9181 Oct  2  2014  INTERTEXTEXP.WAD
-rwxrwxrwx 1 rob rob      6692 Jul 31  2017  JPHUDHEALTHBAR_V3.2.PK3
-rwxrwxrwx 1 rob rob    319055 May  7  2018  JPSPECIALPOWERS3IN1_V1.2.PK3
-rwxrwxrwx 1 rob rob   1357442 Jun  7  2020  kobold.wad
-rwxrwxrwx 1 rob rob  52934731 May 14 13:47  LaTailorGirl_v1_775.pk3
-rwxrwxrwx 1 rob rob  18801683 Mar 15 16:29  LegenDoom_2.8.2.pk3
-rwxrwxrwx 1 rob rob    161341 Dec 15 21:57  LegenDoomLite_4.0.pk3
-rwxrwxrwx 1 rob rob  68314000 Apr  7 15:58  m12-hdoom_techdemo9.pk3
-rwxrwxrwx 1 rob rob   6725242 May 18 18:39  Malefactors_V1.2.pk3
-rwxrwxrwx 1 rob rob    942878 Jun  8  2019  mayhem17_updatev1.wad
-rwxrwxrwx 1 rob rob  29040931 Feb 23  2018  mayhem17.wad
-rwxrwxrwx 1 rob rob  42039733 May 16 06:01  metadoom_v7.1_ghost.pk3
-rwxrwxrwx 1 rob rob    601936 Mar  9 11:43 'mk-champions[20210309].pk3'
-rwxrwxrwx 1 rob rob  52536781 Jul  2  2020  Monster.wad
-rwxrwxrwx 1 rob rob     84999 Jun 19  2020  NASHBLOOD_ENHANCED_V2.PK3
-rwxrwxrwx 1 rob rob  52094963 Jun  2  2020  Pandemonia-v2.0.1.pk3
-rwxrwxrwx 1 rob rob  43091620 Aug 10  2018 'Pirates!.wad'
-rwxrwxrwx 1 rob rob      3030 Jun  8  2015  QUAKE_TILT.PK3
-rwxrwxrwx 1 rob rob  64937267 Jul  4  2020  Rampancy_1.3.pk3
-rwxrwxrwx 1 rob rob   9085430 Apr 17  2004  Rebirth1.wad
-rwxrwxrwx 1 rob rob  64894490 Dec 29 20:25  reelism2_v0.65_earlyexcess.pk3
-rwxrwxrwx 1 rob rob  98481739 Sep 16  2015  reelism_x3.1.pk3
-rwxrwxrwx 1 rob rob  79657307 Apr 30 14:42  RO.pk3
-rwxrwxrwx 1 rob rob  17826176 Nov  1  2020  RyuvainV2.pk3
-rwxrwxrwx 1 rob rob  27568943 May 24  2020  sapphire.pk3
-rwxrwxrwx 1 rob rob   9410647 Mar 27  2008  SKYBOXES_DOOM1.WAD
-rwxrwxrwx 1 rob rob   5682304 Mar 27  2008  SKYBOXES_DOOM2.WAD
-rwxrwxrwx 1 rob rob   4701369 Mar 21  2008  SKYBOXES_PLUTONIA.WAD
-rwxrwxrwx 1 rob rob   4622878 Mar 25  2008  SKYBOXES_TNT.WAD
-rwxrwxrwx 1 rob rob  32613873 Dec  5 17:00  spaghetti.pk3
-rwxrwxrwx 1 rob rob  28377364 Apr 22  2020  strife1.wad
-rwxrwxrwx 1 rob rob  54070342 May 30  2020  stylish_hell.pk3
-rwxrwxrwx 1 rob rob 102407969 Apr 22  2020  SVE.wad
-rwxrwxrwx 1 rob rob  79426897 Oct  5  2020  swwmgz_m_0.9.10.1b.pk3
-rwxrwxrwx 1 rob rob    107452 Jul  8  2020  test_ground-master.pk3
-rwxrwxrwx 1 rob rob     41723 Jun  4  2020  Testmap.wad
-rwxrwxrwx 1 rob rob    282000 Jan  5  1997  TNT_MAP31_FIX.WAD
-rwxrwxrwx 1 rob rob  25757567 May  5 11:25  Trailblazer.pk3
-rwxrwxrwx 1 rob rob 102264198 May 19  2020  treasuretech.pk3
-rwxrwxrwx 1 rob rob   1079276 Jun 30  2019  TVR_RAINSTORM_PATCH.WAD
-rwxrwxrwx 1 rob rob     39812 Apr 30  2020  Universal_Guncaster_Adapter.pk3
-rwxrwxrwx 1 rob rob  96978763 Dec  8  2015  valve.wad
-rwxrwxrwx 1 rob rob      2132 Dec  9  2018  VIGNETTESHADER.PK3
-rwxrwxrwx 1 rob rob  73754404 Jul  4  2020  V-T-G-Deluxe-V6.4.pk3
-rwxrwxrwx 1 rob rob   9380420 Jun 12  2020  VTG-Lite-V2.3.pk3
-rwxrwxrwx 1 rob rob  15361246 Jun 20  2020  V-T-G-Weaponsonly-V3.5.pk3
-rwxrwxrwx 1 rob rob     25016 Mar 26  2020  WalpurgisTestMap.wad
-rwxrwxrwx 1 rob rob   4138453 Nov 30 18:12  WEATHERTWEAKER.WAD
-rwxrwxrwx 1 rob rob      1761 Jan 29  2018  WORLDGAMMA.PK3
AvzinElkein
 
Joined: 17 Nov 2010
Discord: AvzinTW#6569
Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit
OS Test Version: No (Using Stable Public Version)

Re: GZDoom 4.6.0 released

Postby m8f » Tue May 25, 2021 11:53 am

Oh. Try
Code: Select allExpand view
gzdoom -file ./Guncaster.pk3
Note the case. Linux file names are case-sensitive.
User avatar
m8f
dreamer
 
 
 
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Discord: m8f#0629
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Re: GZDoom 4.6.0 released

Postby AvzinElkein » Tue May 25, 2021 12:18 pm

m8f wrote:Oh. Try
Code: Select allExpand view
gzdoom -file ./Guncaster.pk3
Note the case. Linux file names are case-sensitive.

...that's where I went wrong! That worked; thank you very much! :)
AvzinElkein
 
Joined: 17 Nov 2010
Discord: AvzinTW#6569
Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit
OS Test Version: No (Using Stable Public Version)

Re: Figuring out how to use GZDoom on Linux Mint [news topic

Postby LushKava » Tue May 25, 2021 4:11 pm

Please move my first two posts back to the original thread, if possible (they're unrelated to this split thread). EDIT: The request was attended to.
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Graphics Processor: ATI/AMD (Modern GZDoom)

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