I occasionally use a couple of visor addons in gzdoom running at 3440x1440 21:9 resolution (Ultimate Doom Visor and Neko Hud). In builds up to 4.6 pre 58 (1/17/2021), the helmet/HUD display stretches to accommodate the wider screen (they both support 16:9 natively), however as of 4.6 pre 65 (1/18/2021), they no longer stretch and this makes playing with the visor overlay appear to be cut off where the 16:9 screen would end (kind of a pillar box - I can post a screenshot if it helps to illustrate). I had a look at the Git activity history and I see reference to 21:9 enhancements being made. I have played around with scaling, HUD, and resolution settings, but I am unable to get the HUD add-ons to stretch. Am I missing some setting, or is this no longer possible in the newer builds?
Thanks!