Slade 3: All monsters are friendly

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Slade 3: All monsters are friendly

Postby Telemassacre » Thu Jan 21, 2021 7:33 pm

My map is MAP09, hexen format. On a heavily modded .wad file.
This is the map.
Screenshot (34).png

None of the monsters here are supposed to be friendly. Even when i summon monsters, they're friendly. No zscript, No mapinfo, No ACS affecting the map.
Please help. :(
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Location: ACS School
Operating System: Windows 10/8.1/8/201x 64-bit

Re: Slade 3: All monsters are friendly

Postby Graf Zahl » Fri Jan 22, 2021 12:52 am

Where's your map? We cannot analyze a screenshot.
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Re: Slade 3: All monsters are friendly

Postby Telemassacre » Fri Jan 22, 2021 10:06 am

Here it is from the original wad.
help.wad
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Re: Slade 3: All monsters are friendly

Postby Kappes Buur » Fri Jan 22, 2021 3:00 pm

You might want to review https://zdoom.org/wiki/Actor_flags : 1.3 Behavior Ambush and Friendly

The actors are not friendly. You have set the ambush flag which means that the monsters wake up and attack the player when they hear a sound or see the player. But that can only happen when you also select a player class.

GZDB/GZDBBF/UDB will show you that something important is missing when the flags are shown in red.

Spoiler:


DB2/DBX does not do that.

Spoiler:
Last edited by Kappes Buur on Sun Jan 24, 2021 12:59 pm, edited 1 time in total.
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Re: Slade 3: All monsters are friendly

Postby Telemassacre » Sat Jan 23, 2021 10:26 am

I see what your saying. But 1. All other monsters in Ambush mode worked perfectly without selecting a player class. And 2: This is the decorate definition for the main player class.
Code: Select allExpand view
ACTOR IdiotPlayer : PlayerPawn
{
  Speed 1
  Health 100
  Radius 16
  Height 56
  Mass 9999999
  PainChance 20
  Player.DisplayName "Idiot"
  Player.ColorSet 0, "Red",          0x15, 0x1F,  0x12
  Player.ColorSet 1, "Beige",        0x15, 0x1F,  0x12
  Player.ColorSet 2, "Brown",        0x15, 0x1F,  0x12
  Player.ColorSet 3, "Blue",         0x15, 0x1F,  0x12
  // Doom Legacy additions
  Player.ColorSet 4, "Green",    0x15, 0x1F,  0x12
  Player.ColorSet 5, "Yellow",   0x15, 0x1F,  0x12
  Player.ColorSet 6, "Hot Pink", 0x15, 0x1F,  0x12
  Player.ColorSet 7, "Black",    0x15, 0x1F,  0x12
  States
  {
    Spawn:
  SSWV A -1
  Loop
  See:
  SSWV AABBCCDD 4
    Missile:
    SSWV E 5
    SSWV F 5
    SSWV G 5 bright
   SSWV F 5
   SSWV E 5
    Goto Spawn
  Melee:
    SSWV F 6 BRIGHT
    Goto Missile
     Pain:
    SSWV H 3
    SSWV H 3 A_Pain
    Goto See
     Death:
    SSWV I 5
    SSWV J 5 A_PlayerScream
    SSWV K 5 A_NoBlocking
    SSWV L 5
    SSWV M -1
    Stop
     XDeath:
    SSWV N 5
    SSWV O 5 A_XScream
    SSWV P 5 A_NoBlocking
    SSWV QRSTU 5
    SSWV V -1
    Stop
 }
}
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Re: Slade 3: All monsters are friendly

Postby Telemassacre » Sat Jan 23, 2021 10:50 am

Fixed it using sound blocking linedefs.
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