Slade 3: All monsters are friendly

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Telemassacre
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Location: ACS School

Slade 3: All monsters are friendly

Post by Telemassacre »

My map is MAP09, hexen format. On a heavily modded .wad file.
This is the map.
Bruh.
Bruh.
None of the monsters here are supposed to be friendly. Even when i summon monsters, they're friendly. No zscript, No mapinfo, No ACS affecting the map.
Please help. :(
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Graf Zahl
Lead GZDoom+Raze Developer
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Re: Slade 3: All monsters are friendly

Post by Graf Zahl »

Where's your map? We cannot analyze a screenshot.
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Telemassacre
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Location: ACS School

Re: Slade 3: All monsters are friendly

Post by Telemassacre »

Here it is from the original wad.
help.wad
(23 KiB) Downloaded 27 times
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Kappes Buur
 
 
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Re: Slade 3: All monsters are friendly

Post by Kappes Buur »

You might want to review https://zdoom.org/wiki/Actor_flags : 1.3 Behavior Ambush and Friendly

The actors are not friendly. You have set the ambush flag which means that the monsters wake up and attack the player when they hear a sound or see the player. But that can only happen when you also select a player class.

GZDB/GZDBBF/UDB will show you that something important is missing when the flags are shown in red.
Spoiler:
DB2/DBX does not do that.
Spoiler:
Last edited by Kappes Buur on Sun Jan 24, 2021 12:59 pm, edited 1 time in total.
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Telemassacre
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Location: ACS School

Re: Slade 3: All monsters are friendly

Post by Telemassacre »

I see what your saying. But 1. All other monsters in Ambush mode worked perfectly without selecting a player class. And 2: This is the decorate definition for the main player class.

Code: Select all

ACTOR IdiotPlayer : PlayerPawn
{
  Speed 1
  Health 100
  Radius 16
  Height 56
  Mass 9999999
  PainChance 20
  Player.DisplayName "Idiot"
  Player.ColorSet 0, "Red",          0x15, 0x1F,  0x12
  Player.ColorSet 1, "Beige",        0x15, 0x1F,  0x12
  Player.ColorSet 2, "Brown",        0x15, 0x1F,  0x12
  Player.ColorSet 3, "Blue",         0x15, 0x1F,  0x12
  // Doom Legacy additions
  Player.ColorSet 4, "Green",    0x15, 0x1F,  0x12
  Player.ColorSet 5, "Yellow",   0x15, 0x1F,  0x12
  Player.ColorSet 6, "Hot Pink", 0x15, 0x1F,  0x12
  Player.ColorSet 7, "Black",    0x15, 0x1F,  0x12
  States
  {
    Spawn:
  SSWV A -1
  Loop
  See:
  SSWV AABBCCDD 4
    Missile:
    SSWV E 5
    SSWV F 5 
    SSWV G 5 bright
	SSWV F 5
	SSWV E 5
    Goto Spawn
  Melee:
    SSWV F 6 BRIGHT
    Goto Missile
	  Pain:
    SSWV H 3
    SSWV H 3 A_Pain
    Goto See
	  Death:
    SSWV I 5
    SSWV J 5 A_PlayerScream
    SSWV K 5 A_NoBlocking
    SSWV L 5
    SSWV M -1
    Stop
	  XDeath:
    SSWV N 5 
    SSWV O 5 A_XScream
    SSWV P 5 A_NoBlocking
    SSWV QRSTU 5
    SSWV V -1
    Stop
 }
}
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Telemassacre
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Joined: Tue Oct 13, 2020 10:38 am
Location: ACS School

Re: Slade 3: All monsters are friendly

Post by Telemassacre »

Fixed it using sound blocking linedefs.
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