GZDoom keeps crashing on me and I don't know why.

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GZDoom keeps crashing on me and I don't know why.

Postby Edward Gabberwill » Mon Nov 30, 2020 12:34 am

My game keeps crashing almost instantly when I try to load GZDoom. It doesn't matter whether I use custom wads or not. I'm using the latest version as well. Is there a fix for this?

I'm not sure what I should share here to help, so I'll just copy some things from the report I saved:

GZDoom version g4.5.0 (3037c08840f209f9f6b6d7e6c2c69632472a5d54)
Command line: C:/Users/Anon/Downloads/Doom (General)/gzdoom.exe -iwad C:/Program Files (x86)/Steam/steamapps/common/Doom 2/base/DOOM2.WAD
Wad 0: gzdoom.pk3
Wad 1: game_support.pk3
Wad 2: DOOM2.WAD
Wad 3: game_widescreen_gfx.pk3

Not in a level.

-------------------------------------------------------------------------------------------------------------------------------------------------------

OS: Windows 10 (or higher) (NT 10.0) Build 18363

M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
adding C:/Users/hunte/Downloads/Doom (General)/gzdoom.pk3, 630 lumps
adding C:/Users/hunte/Downloads/Doom (General)/game_support.pk3, 2512 lumps
adding C:/Program Files (x86)/Steam/steamapps/common/Doom 2/base/DOOM2.WAD, 2919 lumps
adding game_widescreen_gfx.pk3, 38 lumps
I_Init: Setting up machine state.
CPU speed: 3000 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
Family 6, Model 158, Stepping 9
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading
V_Init: allocate screen.
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device OpenAL Soft on NS-32L120A13 (Intel(R) Display Audio)
EFX enabled
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 166.98 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
Edward Gabberwill
 

Re: GZDoom keeps crashing on me and I don't know why.

Postby _mental_ » Mon Nov 30, 2020 1:29 am

You need to post a complete crash report, i.e. a .zip file.
_mental_
 
 
 
Joined: 07 Aug 2011

Re: GZDoom keeps crashing on me and I don't know why.

Postby MartMakesMemes » Thu Dec 03, 2020 9:15 pm

Alright here's the crash report, LZDoom works just fine and GZDoom worked when I first started using this computer so I'd like to make sense of all this.
You do not have the required permissions to view the files attached to this post.
MartMakesMemes
 
Joined: 03 Dec 2020
Discord: Borf#0289
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)

Re: GZDoom keeps crashing on me and I don't know why.

Postby Rachael » Thu Dec 03, 2020 9:57 pm

According to the stack trace in the report you provided, your Intel graphics driver is calling a null pointer.

Try updating your graphics driver.

Also I am stickying this because it's starting to seem like this is a fairly common issue.
User avatar
Rachael
Admin
 
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support


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