Slade3: Doors are jammed?

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Telemassacre
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Joined: Tue Oct 13, 2020 10:38 am
Location: ACS School

Slade3: Doors are jammed?

Post by Telemassacre »

Hi, I'm making an urban level and i'm having trouble with putting doors in buildings, the doors are interactable, but all of them, instead of opening and closing, they just get stuck going up and down a few units. Can i fix this issue?
Gez
 
 
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Re: Slade3: Doors are jammed?

Post by Gez »

The thing about doors is that they're a sector action. This action is that the sector's ceiling raises to 4 units below the lowest neighboring sector, that is to say, the lowest ceiling height of any sector that shares a linedef with the door sector.

A common problem is if there's a sector that has a ceiling height equal to the door sector's floor height that neighbors the door. For example you can get this if you make two doors that teach each other. Guess what happens, the door when opened will dutifully go to 4 below lowest neighboring ceiling, lowest neighboring ceiling is already at the same height or lower than the door's closed position, so the door sinks into the ground instead of opening.

This is what your description of the problem reminds me of.
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Telemassacre
Posts: 17
Joined: Tue Oct 13, 2020 10:38 am
Location: ACS School

Re: Slade3: Doors are jammed?

Post by Telemassacre »

Gez wrote:The thing about doors is that they're a sector action. This action is that the sector's ceiling raises to 4 units below the lowest neighboring sector, that is to say, the lowest ceiling height of any sector that shares a linedef with the door sector.

A common problem is if there's a sector that has a ceiling height equal to the door sector's floor height that neighbors the door. For example you can get this if you make two doors that teach each other. Guess what happens, the door when opened will dutifully go to 4 below lowest neighboring ceiling, lowest neighboring ceiling is already at the same height or lower than the door's closed position, so the door sinks into the ground instead of opening.

This is what your description of the problem reminds me of.
Thanks, this helped me a lot!
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