Linear interpolation now sounds almost like No interpolation

Need help running G/Q/ZDoom/ECWolf/Zandronum/3DGE? Did your computer break? Ask here.

Moderator: GZDoom Developers

Linear interpolation now sounds almost like No interpolation

Postby lafoxxx » Sun Oct 25, 2020 6:11 am

GZdoom 4.4.2
OpenAL on Creative X-Fi Titanium, 44100 Hz.

I always used "Linear" interpolation before and the game sounded as it should for me.
Now it sounds more "crispy" -- almost like there's no interpolation, forcing me to use Cubic mode, which I don't like.

Tested in previous version (3.x.x -- don't remember since it's already erased -- but I elieve it was 3.7.2) -- problem is resolved (but appears).
Joined: 20 Mar 2008
Location: Moscow, Russia
Operating System: Windows 10/8.1/8/201x 64-bit

Re: Linear interpolation now sounds almost like No interpola

Postby Chris » Sun Oct 25, 2020 12:36 pm

I don't know what version GZDoom 3.7.2 released with, but nothing's changed with OpenAL Soft's linear resampler. I'd first check that they're both using the same device (when starting up, the console should display the audio device name which should have "OpenAL Soft on ..."; if one is missing the "OpenAL Soft" part, it's using a different driver). Running "snd_status" in the in-game console should also give a bit more information about the sound with each version.
User avatar
Joined: 17 Jul 2003

Return to Technical Issues

Who is online

Users browsing this forum: No registered users and 4 guests