Commandl ine argument to change renderer?
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Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
- lumbo7332
- Posts: 36
- Joined: Fri Jul 27, 2018 10:21 am
- Preferred Pronouns: He/Him
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- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Commandl ine argument to change renderer?
Is there a command line argument that will let me pick which renderer GZDoom launches with?
Re: Commandl ine argument to change renderer?
This depends on the version of GZDoom.
In the latest release +vid_rendermode 4 selects hardware renderer. Zero means paletted software renderer, one is true color software, 2 and 3 are softpoly.
If it is about rendering backend, use +vid_enablevulkan 0 to choose OpenGL, and one to enable Vulkan.
Recent devbuilds, however, require +vid_preferbackend 0 (1 or 2) to switch rendering backends
In the latest release +vid_rendermode 4 selects hardware renderer. Zero means paletted software renderer, one is true color software, 2 and 3 are softpoly.
If it is about rendering backend, use +vid_enablevulkan 0 to choose OpenGL, and one to enable Vulkan.
Recent devbuilds, however, require +vid_preferbackend 0 (1 or 2) to switch rendering backends
- lumbo7332
- Posts: 36
- Joined: Fri Jul 27, 2018 10:21 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Fedora Kinoite
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Re: Commandl ine argument to change renderer?
That works great, thank you! I couldn't find those options in the wiki.