Is there a way to get a gameplay mods effects without...
Posted: Wed Sep 04, 2019 4:34 pm
Is there a way you can use a gameplay mod without using the weapon sprites from it and/or forcing weapon graphics from another mod?
Context: I have been playing Fishbiter's OpenVR version of GZ3Doom. It works great for the vanilla weapon set using some 3D models that work as replacement for the sprites.
If you load a gameplay mod, take Beautiful Doom for example, and load the the 3D models together, it uses the Beautiful Doom weapon sprites instead. So instead of a gun model, you just get a floating sprite in your hands. This is not ideal as as it's really hard to aim this way (There are some built in options for the OpenVR GZ3Doom to help alleviate this but it does not work with everything)
I'd love to use to be able to use something like Beautiful Doom and have the monsters, the alt-fires, the bullet tracers, etc but hid the sprite and us the 3D weapon models instead.
Is there some setting or command or load order tweak, Slade trick that would allow something like this? I have fiddled around with it a lot and had not luck.
Thanks!
Context: I have been playing Fishbiter's OpenVR version of GZ3Doom. It works great for the vanilla weapon set using some 3D models that work as replacement for the sprites.
If you load a gameplay mod, take Beautiful Doom for example, and load the the 3D models together, it uses the Beautiful Doom weapon sprites instead. So instead of a gun model, you just get a floating sprite in your hands. This is not ideal as as it's really hard to aim this way (There are some built in options for the OpenVR GZ3Doom to help alleviate this but it does not work with everything)
I'd love to use to be able to use something like Beautiful Doom and have the monsters, the alt-fires, the bullet tracers, etc but hid the sprite and us the 3D weapon models instead.
Is there some setting or command or load order tweak, Slade trick that would allow something like this? I have fiddled around with it a lot and had not luck.
Thanks!