Problem while starting Gzdoom

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Guest

Problem while starting Gzdoom

Post by Guest »

I'm having this problem while trying to run Gzdoom, (with or without mods)
Without any mods it goes to the title screen normaly but when I try to start a map, it shows whis message

Compile Shader 'shaders/glsl/shadowmap.fp':
0:23(29): error: syntax error, unexpected NEW_IDENTIFIER, expecting BASIC_TYPE_TOK or STRUCT or VOID_TOK or TYPE_IDENTIFIER

This same thing happens when I try to run Doom4Doom. It doesn't even start and jumps straight to this error.
This start happening after I updated my GZDOOM to 4.1.0. I use Linux btw
So, what could be the problem?
_mental_
 
 
Posts: 3812
Joined: Sun Aug 07, 2011 4:32 am

Re: Problem while starting Gzdoom

Post by _mental_ »

What’s the graphics hardware? Please post a whole startup log.
Guest

Re: Problem while starting Gzdoom

Post by Guest »

Here's the startup log.

GZDoom g4.1.0 - 2019-04-28 02:41:16 -0400 - SDL version
Compiled on May 4 2019

M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
adding /home/xxxxx/.config/gzdoom/gzdoom.pk3, 621 lumps
adding /home/xxxxx/.config/gzdoom/zd_extra.pk3, 1520 lumps
adding /home/xxxxx/.config/gzdoom/doom2.wad, 2919 lumps
I_Init: Setting up machine state.
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i3-3110M CPU @ 2.40GHz
Family 6, Model 58, Stepping 9
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading
I_InitSound: Initializing OpenAL
Opened device Audio interne Stéréo analogique
EFX enabled
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Script warning, "gzdoom.pk3:zscript/ui/statscreen/statscreen.zs" line 24:
Call to deprecated function CharAt
Script warning, "gzdoom.pk3:zscript/ui/statscreen/statscreen.zs" line 24:
Accessing deprecated function CharAt - deprecated since 4.1.0
Script warning, "gzdoom.pk3:zscript/ui/menu/search/query.zs" line 64:
Call to deprecated function ToLower
Script warning, "gzdoom.pk3:zscript/ui/menu/search/query.zs" line 64:
Accessing deprecated function ToLower - deprecated since 4.1.0
Script warning, "gzdoom.pk3:zscript/ui/menu/search/query.zs" line 65:
Call to deprecated function ToLower
Script warning, "gzdoom.pk3:zscript/ui/menu/search/query.zs" line 65:
Accessing deprecated function ToLower - deprecated since 4.1.0
Script warning, "gzdoom.pk3:zscript/ui/menu/conversationmenu.zs" line 202:
Call to deprecated function CharAt
Script warning, "gzdoom.pk3:zscript/ui/menu/conversationmenu.zs" line 202:
Accessing deprecated function CharAt - deprecated since 4.1.0
Script warning, "gzdoom.pk3:zscript/ui/menu/conversationmenu.zs" line 235:
Call to deprecated function CharAt
Script warning, "gzdoom.pk3:zscript/ui/menu/conversationmenu.zs" line 235:
Accessing deprecated function CharAt - deprecated since 4.1.0
script parsing took 414.55 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Using video driver x11
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) Ivybridge Mobile
GL_VERSION: 4.2 (Core Profile) Mesa 19.0.3 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.20

Max. texture size: 16384
Max. texture units: 16
Max. varying: 128
Max. combined shader storage blocks: 72
Max. vertex shader storage blocks: 12
Resolution: 1280 x 720
Could not load libfluidsynth.so.1: libfluidsynth.so.1: cannot open shared object file: No such file or directory
Could not open MIDI out device

----------------------------------------

MAP01 - Entryway

Could not load libfluidsynth.so.1: libfluidsynth.so.1: cannot open shared object file: No such file or directory
Could not open MIDI out device
Compile Shader 'shaders/glsl/shadowmap.fp':
0:23(29): error: syntax error, unexpected NEW_IDENTIFIER, expecting BASIC_TYPE_TOK or STRUCT or VOID_TOK or TYPE_IDENTIFIER
_mental_
 
 
Posts: 3812
Joined: Sun Aug 07, 2011 4:32 am

Re: Problem while starting Gzdoom

Post by _mental_ »

Are you sure that it worked before? This fatal error is caused by shadowmaps shader which requires OpenGL 4.3 IIRC.

The only solution I can propose is to disable shadowmaps in Options -> Display Options -> Dynamic Light Options menu.
Alternatively, you can add +gl_light_shadowmap 0 to command line.
Guest

Re: Problem while starting Gzdoom

Post by Guest »

Pretty sure it was working! But when I updated gzdoom it starting crashing for no apparently reason
Guess I'll try this and reply if it worked
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