I have a logfile attached, let me know if you need to know anything else.
In the startup console, this is the last line that gets displayed:
Code: Select all
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Moderator: GZDoom Developers
Code: Select all
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Ah, so there's not much I can do. I tried adding it as a Steam game, still the same. It's a bit bothersome because while mapping, I have a habit of jumping into the game quite often. For now I can just use an older version of (G)ZDoom if I need quick access to the game.Rachael wrote:You are using Intel graphics - the issue is shader compilations on startup. On Nvidia it's cached so most of the primary developers do not feel the pinch - but I wonder if it's possible to cache the compiles on GZDoom's side.
(As a note - Steam advertises this capability. Maybe try adding GZDoom as a custom game on Steam, and see if it will do that for you - no guarantees there, but worth a try)