An old issue solved

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Guest

An old issue solved

Post by Guest »

Hello Devlopers! :D

This issue I posted months ago is finally solved in 3.5.x (modern), while still open in vintage.

"I noticed that on an NVIDIA card with OpenGL 3.3 sector_setplanereflection causes a crash in GZDoom 2.x if there is a dynamic light next to the reflective plane. In GZDoom 1.9 there is no light effect to the reflective plane. And everything works fine. In 2.x however, there is a light effect on the plane but it is broken and the game slows down significantly.
In contrast on an NVidia card with OpenGL 4.4 everything works fine."

Hence, when running 3.5.1 modern on a GT315 plane_reflection all works fine! Thank you!!! :D

kind regards
zhd
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