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[HELP] Getting my MOD to run on MAC

Posted: Wed Jul 25, 2018 8:17 am
by Hidden Hands
I'm in need of some serious help. I recently compiled a demon of my game The Killing Joke and sent it off to my friend to test run it. However, he has a MAC and could not get it to work. My game runs on GZDOOM, but the big issue here is how to compile a zip or rar and the instructions required to get it to run on his computer.

My mod/WAD currently can be dragged over the GZDOOM.exe and boots up on WINDOWS. What is required to get it to work the same on MAC? I downloaded a DMG file for GZDOOM to compile a MAC-Friendly version, but because I'm on a PC, I don't know what to do with that file.

Please help, anyone.
Thanks in advance.

Re: [HELP] Getting my MOD to run on MAC

Posted: Wed Jul 25, 2018 8:37 am
by _mental_
It's quite problematic to make custom macOS version without having a Mac.
Your friend needs to download GZDoom and the mod separately, "install" GZDoom application bundle by copying it from disk image to some folder and drag mod file(s) on it.

Re: [HELP] Getting my MOD to run on MAC

Posted: Wed Jul 25, 2018 8:50 am
by wildweasel
This isn't a Tutorial, so I've moved it over to Technical Issues.

Re: [HELP] Getting my MOD to run on MAC

Posted: Wed Jul 25, 2018 9:02 am
by Hidden Hands
_mental_ wrote:It's quite problematic to make custom macOS version without having a Mac.
Your friend needs to download GZDoom and the mod separately, "install" GZDoom application bundle by copying it from disk image to some folder and drag mod file(s) on it.
Ok. I'll try to get him to try that but it's going to be a challenge I think.