Enabling triple buffering and vsync crashes the game

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Blunderboss
Posts: 2
Joined: Wed May 23, 2018 7:40 pm

Enabling triple buffering and vsync crashes the game

Post by Blunderboss »

If i force triple buffering in my video driver settings and turn vsync on in game it i will hang and stop responding.

Not enabling triple buffering causes vsync to simply not work at all. I knew this was always the case (at least for me) but last month i tried it with forced triple buffering in the drivers and it worked.

Now, today i finally upgraded windows to the april's update. And AMD also released a new driver for it just today. So chances are one of these might have messed up, but i dont know for sure. Maybe someone else with an AMD card can check if the same happens to them?
Last edited by Blunderboss on Sun Jun 03, 2018 9:25 am, edited 2 times in total.
Blunderboss
Posts: 2
Joined: Wed May 23, 2018 7:40 pm

Re: Enabling triple buffering and vsync crashes the game

Post by Blunderboss »

So this may just be an issue with AMD drivers. Today after seeing a similar issue in another Opengl game (starbound) i decided to try and force vsync to 'always on' in the drivers together with triple buffering, and the game launched and worked just fine. For some reason the 'off, unless otherwise' setting just isnt enough for opengl games.
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