Black screen on Linux Mint + Crappy Hardware

Need help running G/Q/ZDoom/ECWolf/Zandronum/3DGE/EDuke32/Raze? Did your computer break? Ask here.

Moderator: GZDoom Developers

Forum rules
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!

If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.

We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
Post Reply
Cervantes92
Posts: 3
Joined: Thu Mar 01, 2018 4:05 pm

Black screen on Linux Mint + Crappy Hardware

Post by Cervantes92 »

Hello,

I am running Linux Mint on a Lenovo Thinkpad x131e which has integrated graphics card AMD Radeon HD 7340 and AMD E-1800 Dual Core processor.

I run GZDoom through the command line to gather diagnostics:

Code: Select all

$ gzdoom
Which, after selecting the desired IWAD through the prompt, loads normally:

Code: Select all

M_LoadDefaults: Load system defaults.
Can't find '/home/alexander/.config/gzdoom/nerve.wad'
W_Init: Init WADfiles.
 adding /opt/gzdoom/gzdoom.pk3, 671 lumps
 adding /opt/gzdoom/zd_extra.pk3, 135 lumps
 adding /home/alexander/.config/gzdoom/DOOM2.WAD, 2935 lumps
I_Init: Setting up machine state.
CPU Vendor ID: AuthenticAMD
  Name: AMD E2-1800 APU with Radeon(tm) HD Graphics
  Family 20 (20), Model 2, Stepping 0
  Features: SSE2 SSE3 SSSE3
I_InitSound: Initializing OpenAL
  Opened device Built-in Audio Analog Stereo
  EFX enabled
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 519.43 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Using video driver x11
GL_VENDOR: X.Org
GL_RENDERER: Gallium 0.4 on AMD PALM (DRM 2.49.0 / 4.10.0-38-generic, LLVM 4.0.0)
GL_VERSION: 3.3 (Core Profile) Mesa 17.0.7 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 3.30

Max. texture size: 16384
Max. texture units: 16
Max. varying: 128
Max. uniform block size: 65536
Uniform block alignment: 256
Resolution: 640 x 480
At this point, the GZDoom window pops up, compleely black, save for the bunny head cursor. CL begins throwing errors:

Code: Select all

Could not load libfluidsynth.so.1: libfluidsynth.so.1: cannot open shared object file: No such file or directory
Could not open MIDI out device
EE ../../../../../src/gallium/drivers/r600/r600_shader.c:183 r600_pipe_shader_create - translation from TGSI failed !
EE ../../../../../src/gallium/drivers/r600/r600_state_common.c:799 r600_shader_select - Failed to build shader variant (type=1) -1
EE ../../../../../src/gallium/drivers/r600/r600_shader.c:183 r600_pipe_shader_create - translation from TGSI failed !
EE ../../../../../src/gallium/drivers/r600/r600_state_common.c:799 r600_shader_select - Failed to build shader variant (type=1) -1
EE ../../../../../src/gallium/drivers/r600/r600_shader.c:183 r600_pipe_shader_create - translation from TGSI failed !
...
The last two lines repeat ad infinitum. ZDoom does not encounter the same issue. Is this a known issue? Is there a known fix?
User avatar
Rachael
Posts: 13531
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: Black screen on Linux Mint + Crappy Hardware

Post by Rachael »

Try starting GZDoom with the following:

./gzdoom +vid_swglfb false
Cervantes92
Posts: 3
Joined: Thu Mar 01, 2018 4:05 pm

Re: Black screen on Linux Mint + Crappy Hardware

Post by Cervantes92 »

Rachael wrote:Try starting GZDoom with the following:

./gzdoom +vid_swglfb false
Attempted to run as:

Code: Select all

$ gzdoom +vid_swglfb false 
and

Code: Select all

$ gzdoom ./gzdoom +vid_swglfb false
No change in results.
User avatar
Rachael
Posts: 13531
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: Black screen on Linux Mint + Crappy Hardware

Post by Rachael »

Then I do not know what is happening, sorry.
_mental_
 
 
Posts: 3812
Joined: Sun Aug 07, 2011 4:32 am

Re: Black screen on Linux Mint + Crappy Hardware

Post by _mental_ »

First you can try with +gl_renderbuffers 0 command line arguments. But I'm almost sure that it won't help.
The single available option left is to launch GZDoom with -glversion 2 arguments.
This will disable some visual features but it's compatible with old/buggy drivers and hardware.
Cervantes92
Posts: 3
Joined: Thu Mar 01, 2018 4:05 pm

Re: Black screen on Linux Mint + Crappy Hardware

Post by Cervantes92 »

Thank you _mental_ and Rachael.

Launching GZDoom with argument -glversion 2 allowed me to launch GZDoom without incident.

As you said, +gl_renderbuffers 0 didn't help.
Guest

Re: Black screen on Linux Mint + Crappy Hardware

Post by Guest »

Hello-
I'm having EXACTLY the same issue on Linux Mint 18.2 Cinnamon 64 bit.
All I get is some sound, and a "Bunny" mousepointer. I have to use the old M$ Windows "Window key - D" to get back to the desktop.
I've tried every option listed here to date, but no-go. Very odd and any help or thoughts would be appreciated.
- Bill
_mental_
 
 
Posts: 3812
Joined: Sun Aug 07, 2011 4:32 am

Re: Black screen on Linux Mint + Crappy Hardware

Post by _mental_ »

Please post whole startup log. Also, try to run GZDoom in windowed mode with +fullscreen 0 command line options.
Post Reply

Return to “Technical Issues”