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Lycanite wrote:So from experimenting I've found that the problem is with gl_ClipDistance[2]
Sprites are showing again when changing
- Code: Select all • Expand view
gl_ClipDistance[2] = uClipSplit.y - worldcoord.y;
To
- Code: Select all • Expand view
gl_ClipDistance[2] = 1;
cybersoldier32 wrote:is Any way I can fix the sprites it shows the weapons but not the enemies im new to this stuff and I don't know how to fix this.
Lycanite wrote:I've submitted a bug report as have some others to AMD, all was fine until 18.7.1, I've never had issues like this before and have been using AMD for years so yeah definitely something funky with the recent drivers, there are other issues too such as constant lag unless HDCP is disabled on all monitors.
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