Technical issues with Opengl on GZDoom v3.1.0

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Niphura
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Technical issues with Opengl on GZDoom v3.1.0

Post by Niphura »

Hello i need to fix this issue, it only happens when i change the rendering options from Software to OpenGL, i use GZdoom v3.1 and my OpenGL version is the 4.2. Please i really need to fix this trouble

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wildweasel
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Re: Technical issues with Opengl on GZDoom v3.1.0

Post by wildweasel »

What is your video hardware, and are the drivers up to date?
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Niphura
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Re: Technical issues with Opengl on GZDoom v3.1.0

Post by Niphura »

wildweasel wrote:What is your video hardware, and are the drivers up to date?
My video hardware is AMD Radeon HD 6450 and i use Windows 7 service pack 1
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Re: Technical issues with Opengl on GZDoom v3.1.0

Post by wildweasel »

Okay, what is the driver version for your video card?
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Graf Zahl
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Re: Technical issues with Opengl on GZDoom v3.1.0

Post by Graf Zahl »

He said 'OpenGL 4.2' which indicates an older one. This hardware supports GL 4.5 in its latest version. And yes, the 4.2 drivers are known to be bad.
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Niphura
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Re: Technical issues with Opengl on GZDoom v3.1.0

Post by Niphura »

Graf Zahl wrote:He said 'OpenGL 4.2' which indicates an older one. This hardware supports GL 4.5 in its latest version. And yes, the 4.2 drivers are known to be bad.
if I update my version of opengl from 4.2 to 4.5 can affect the performance of my graphics card for bad?
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Re: Technical issues with Opengl on GZDoom v3.1.0

Post by phantombeta »

It shouldn't. It should actually make your graphics card's performance better.
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Graf Zahl
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Re: Technical issues with Opengl on GZDoom v3.1.0

Post by Graf Zahl »

Niphura wrote: if I update my version of opengl from 4.2 to 4.5 can affect the performance of my graphics card for bad?

At least it should make the visual garbage go away. With AMD nothing is guaranteed, aside from regularly having some broken versions in-between.
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