(GZDoom)(Solved) Enemy, weapon, and pickup sprites invisible
Moderator: GZDoom Developers
Forum rules
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: (GZDoom) Enemy, weapon, and pickup sprites invisible
The bug is probably with your graphics driver. Invisible sprites are a known issue with certain old ATI drivers. So the first thing you should try is update it.
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Re: (GZDoom) Enemy, weapon, and pickup sprites invisible
I already did, it didn't fix the issue. Thanks for the response, though.Graf Zahl wrote:The bug is probably with your graphics driver. Invisible sprites are a known issue with certain old ATI drivers. So the first thing you should try is update it.
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Re: (GZDoom) Enemy, weapon, and pickup sprites invisible
Update:
My laptop has switchable graphics. Using the graphics control panel, I switched from the high-power GPU (Radeon 6770M) to the low power one (Intel Graphics). I then deleted the gzdoom-(username).ini file. When I ran the game, my issue seemed to be fixed, but when I set it to fullscreen mode and restarted the game, it gets stuck while loading. Is there really no fix for ATI graphics on 2.2.0 and 3.1.0?
And yes, I did update the drivers.
My laptop has switchable graphics. Using the graphics control panel, I switched from the high-power GPU (Radeon 6770M) to the low power one (Intel Graphics). I then deleted the gzdoom-(username).ini file. When I ran the game, my issue seemed to be fixed, but when I set it to fullscreen mode and restarted the game, it gets stuck while loading. Is there really no fix for ATI graphics on 2.2.0 and 3.1.0?
And yes, I did update the drivers.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49067
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: (GZDoom) Enemy, weapon, and pickup sprites invisible
The latest drivers for this hardware should work. Can you post a GZDoom startup log?
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Re: (GZDoom) Enemy, weapon, and pickup sprites invisible
Thanks for the response, here you go:Graf Zahl wrote:The latest drivers for this hardware should work. Can you post a GZDoom startup log?
Spoiler:
Re: (GZDoom) Enemy, weapon, and pickup sprites invisible
I moved this to tech issues.
Your laptop's manufacturer is going to hate me for this, but have you tried drivers from AMD's site? It sounds like your laptop may be slow in updating them.
Your laptop's manufacturer is going to hate me for this, but have you tried drivers from AMD's site? It sounds like your laptop may be slow in updating them.
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Re: (GZDoom) Enemy, weapon, and pickup sprites invisible
Thanks for moving this to the appropriate area. Yes, I've tried getting them directly from the AMD site. It installs the same version as the one from the manufacturer's site.Rachael wrote:I moved this to tech issues.
Your laptop's manufacturer is going to hate me for this, but have you tried drivers from AMD's site? It sounds like your laptop may be slow in updating them.
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- Joined: Fri Aug 25, 2017 8:47 am
Re: (GZDoom) Enemy, weapon, and pickup sprites invisible
Update 2:
I tried using QZDoom. As expected, when using the OpenGL renderer, I encountered the same issue.
I tried using QZDoom. As expected, when using the OpenGL renderer, I encountered the same issue.
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Re: (GZDoom) Enemy, weapon, and pickup sprites invisible
Update 3:
I have just solved the issue! Apparently, it is a common issue for my specific graphics card to have broken OpenGL drivers. I was able to find the working drivers from a beta version of the graphics driver, and after copying them into my System32 folder, the game runs great! I will attach the files if I am allowed to.
Thanks to the users who tried helping me with the issue, and thanks to Graf Zahl for his work on GZDoom!
Edit: If an admin sees this, please add (Solved) to the title of this thread.
I have just solved the issue! Apparently, it is a common issue for my specific graphics card to have broken OpenGL drivers. I was able to find the working drivers from a beta version of the graphics driver, and after copying them into my System32 folder, the game runs great! I will attach the files if I am allowed to.
Thanks to the users who tried helping me with the issue, and thanks to Graf Zahl for his work on GZDoom!
Edit: If an admin sees this, please add (Solved) to the title of this thread.
Last edited by shotgunfacelift on Sun Aug 27, 2017 1:00 pm, edited 2 times in total.
- Caligari87
- Admin
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Re: (GZDoom) Enemy, weapon, and pickup sprites invisible
Glad you sorted it! You can actually edit the thread title by editing your first post.
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Re: (GZDoom) Enemy, weapon, and pickup sprites invisible
Thanks for the tip, done.Caligari87 wrote:Glad you sorted it! You can actually edit the thread title by editing your first post.
- Mr.Enchanter
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Re: (GZDoom)(Solved) Enemy, weapon, and pickup sprites invis
So where exactly are these drivers? It'd be useful to know how to actually fix this rather than, "Ope fixed it, close topic pls."