Mouselooking frameskiping on Project Brutality

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Nuker75
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Joined: Sun Jul 30, 2017 8:20 am

Mouselooking frameskiping on Project Brutality

Post by Nuker75 »

Hey guys,

After hundreds hours on Brutal Doom, I want to try Project Brutality but I have problem with the mouselooking when I strafe, the game seem to have "frameskiping" when I strafe left or right and looking with my mouse in the same time.
I do research for hours and do not find the solution.

I have this problem only on Project Brutality with the last GZDOOM engine (3.1.0) and same with the gzdoom version from the starterpack ready to play.

I try to turn off/on v-sync, interpolation, set 60hz (I'm on 144hz) ... nothing :/

Brutal Doom and so many others mods work perfectly, and I really want to try this one, someone have an idea ? thanks you. (sorry you can guess english is not my first language :< )

Video : https://www.youtube.com/watch?v=oMS03DJRbTc

edit : I'm with last nvidia drivers, have a good config (gtx1070/i5 4690k/16gb ..)


edit : It was simply the "tilting" option in the rendering project brutality option ...
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Re: Mouselooking frameskiping on Project Brutality

Post by Graf Zahl »

If this is mod specific it's either a problem with the mod (unlikely) or some technical issue with the hardware. The mouse code is identical, regardless of what you play.
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phantombeta
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Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
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Re: Mouselooking frameskiping on Project Brutality

Post by phantombeta »

This is a bug with older versions of Nash's Tilt(++) mod, which Project Brutality has included. I think the only way to fix it is either disabling the tilting, or removing the copy of the tilting code in PB and using the standalone version of Tilt++.
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Nash
 
 
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Re: Mouselooking frameskiping on Project Brutality

Post by Nash »

I got to thinking, after so many complaints over the years with regards to mouselook and player camera roll, if it's worth opening an isolated bug report. :/
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