Problems with bilinear and trilinear filtering in GZDoom
Moderator: GZDoom Developers
-
- Posts: 278
- Joined: Mon Jun 24, 2013 11:39 am
- Location: Jabba's Palace
Problems with bilinear and trilinear filtering in GZDoom
This doesn't happen if I have just the "linear" setting on. When I turn on bilinear or trilinear filtering in the settings, all textures and all sprites disappear. I assume this is because my video card is outdated. Is there any way to fix this?
-
- Moderator Team Lead
- Posts: 21368
- Joined: Tue Jul 15, 2003 7:33 pm
Re: Problems with bilinear and trilinear filtering in GZDoom
armyman12345 wrote:This doesn't happen if I have just the "linear" setting on. When I turn on bilinear or trilinear filtering in the settings, all textures and all sprites disappear. I assume this is because my video card is outdated. Is there any way to fix this?
How outdated? What video card is it?
-
- Posts: 278
- Joined: Mon Jun 24, 2013 11:39 am
- Location: Jabba's Palace
Re: Problems with bilinear and trilinear filtering in GZDoom
wildweasel wrote:armyman12345 wrote:This doesn't happen if I have just the "linear" setting on. When I turn on bilinear or trilinear filtering in the settings, all textures and all sprites disappear. I assume this is because my video card is outdated. Is there any way to fix this?
How outdated? What video card is it?
ATI Radeon 3100
-
- Lead GZDoom+Raze Developer
- Posts: 47971
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Problems with bilinear and trilinear filtering in GZDoom
What OpenGL version does your driver report?
This sounds like the function to generate mipmaps is broken on your system (without which some modes will not render any texture.)
Technically your card should support all what is needed.
This sounds like the function to generate mipmaps is broken on your system (without which some modes will not render any texture.)
Technically your card should support all what is needed.
-
- Posts: 278
- Joined: Mon Jun 24, 2013 11:39 am
- Location: Jabba's Palace
Re: Problems with bilinear and trilinear filtering in GZDoom
Graf Zahl wrote:What OpenGL version does your driver report?
This sounds like the function to generate mipmaps is broken on your system (without which some modes will not render any texture.)
Technically your card should support all what is needed.
2.1
EDIT: I've made it work now, I downloaded the drivers from the AMD website. But now it lags like crazy whenever I set the resolution to 1280x800 (my computer resolution). I never had this problem with previous versions of GZdoom