Strife Veteran Edition on GZDoom. Chalice quest dead end.

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Hellandy
Posts: 4
Joined: Tue Jun 23, 2020 10:26 pm
Graphics Processor: Intel (Modern GZDoom)

Strife Veteran Edition on GZDoom. Chalice quest dead end.

Post by Hellandy »

Hi!

I couldn't find this problem anywhere.

I'm using the SVE.wad on GZDoom but the chalice quest still has the same dead end as the original. As soon as I talk to the governor guards start teleporting in and shooting me. Is something wrong or is this supposed to happen? I thought this kind of change from Veteran Edition would work on GZDoom.

Thanks in advance!
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49056
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Strife Veteran Edition on GZDoom. Chalice quest dead end

Post by Graf Zahl »

AFAIK that quest would require some engine side changes - the SVE support is merely to make the extended parts of the quest, i.e. the bonus level and associated things work and as a little bonus turns the static light info into dynamic lights - but I never went beyond adding the needed actors for these things.
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