Strife Veteran Edition on GZDoom. Chalice quest dead end.

Need help running G/Q/ZDoom/ECWolf/Zandronum/3DGE? Did your computer break? Ask here.

Moderator: GZDoom Developers

Strife Veteran Edition on GZDoom. Chalice quest dead end.

Postby Hellandy » Mon Jun 29, 2020 12:44 pm

Hi!

I couldn't find this problem anywhere.

I'm using the SVE.wad on GZDoom but the chalice quest still has the same dead end as the original. As soon as I talk to the governor guards start teleporting in and shooting me. Is something wrong or is this supposed to happen? I thought this kind of change from Veteran Edition would work on GZDoom.

Thanks in advance!
Hellandy
 
Joined: 24 Jun 2020
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Re: Strife Veteran Edition on GZDoom. Chalice quest dead end

Postby Graf Zahl » Mon Jun 29, 2020 1:17 pm

AFAIK that quest would require some engine side changes - the SVE support is merely to make the extended parts of the quest, i.e. the bonus level and associated things work and as a little bonus turns the static light info into dynamic lights - but I never went beyond adding the needed actors for these things.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
Joined: 19 Jul 2003
Location: Germany


Return to Technical Issues

Who is online

Users browsing this forum: No registered users and 1 guest