Sound is delayed by a few seconds

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Sound is delayed by a few seconds

Postby Mynameislol » Sun Apr 08, 2018 1:25 pm

Hello, i have a bug where the sound is delayed by a few seconds, it doesn't happen in ZDoom & earlier versions of GZDoom. I've tried fiddeling with sound settings but to no avail.
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Re: Sound is delayed by a few seconds

Postby wildweasel » Sun Apr 08, 2018 2:12 pm

What are the values of snd_buffersize and snd_buffercount at the console?
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Re: Sound is delayed by a few seconds

Postby Chris » Sun Apr 08, 2018 4:20 pm

What OS? Custom GZDoom build, or a specific release? Can you provide the startup log?
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Re: Sound is delayed by a few seconds

Postby Mynameislol » Thu Apr 12, 2018 11:28 am

snd_buffersize is 0, and snd_buffercount is an unknown command

I'm running windows 10, latest release of GZDoom

Here's the startup log

Code: Select allExpand view
Log started: Thu Apr 12 18:27:03 2018

GZDoom version g3.3.1
M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
 adding G:/Games/GZDoom2018/poop/gzdoom.pk3, 684 lumps
 adding G:/Games/GZDoom2018/poop/zd_extra.pk3, 132 lumps
 adding ./doom2.wad, 2919 lumps
 adding lights.pk3, 6 lumps
 adding brightmaps.pk3, 500 lumps
I_Init: Setting up machine state.
CPU speed: 4008 MHz
CPU Vendor ID: GenuineIntel
  Name: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
  Family 6, Model 94, Stepping 3
  Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading
I_InitSound: Initializing OpenAL
  Opened device OpenAL Soft on Högtalare (2- S16 USB DAC)
  EFX enabled
Renderer: OpenGL
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 97.05 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 1080 Ti/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 391.35 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location 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GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed 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Max. texture size: 32768
Max. texture units: 32
Max. varying: 124
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 16
Resolution: 640 x 480
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Re: Sound is delayed by a few seconds

Postby Mynameislol » Wed May 09, 2018 9:52 am

Anybody?
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Re: Sound is delayed by a few seconds

Postby _mental_ » Wed May 09, 2018 10:07 am

Is it Aune S16? I don’t think someone who can check has this $500+ device.
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Re: Sound is delayed by a few seconds

Postby Mynameislol » Mon May 14, 2018 11:42 am

_mental_ wrote:Is it Aune S16? I don’t think someone who can check has this $500+ device.

Yes, actually!
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Re: Sound is delayed by a few seconds

Postby Chris » Mon May 14, 2018 5:04 pm

Are there any device settings for low-latency playback? What settings and format are set for the device?
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Re: Sound is delayed by a few seconds

Postby Mynameislol » Tue May 15, 2018 8:01 am

Chris wrote:Are there any device settings for low-latency playback? What settings and format are set for the device?

There are no such settings. It's always at low latency mode.

I have the same issue even with other sound cards on my computer
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Re: Sound is delayed by a few seconds

Postby Chris » Tue May 15, 2018 6:50 pm

What settings and format are set for the device?

It would be helpful also if you can get a full log from OpenAL. If you're able to, try setting the environment variable ALSOFT_LOGLEVEL to 3 and ALSOFT_LOGFILE to a full path+filename (make sure it's a location you have write access to). After running and exiting GZDoom, there should be a log where you specified which contains useful information. Make sure to clear/delete those environment variables afterward, so it doesn't keep writing a logfile unnecessarily.
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Re: Sound is delayed by a few seconds

Postby Mynameislol » Wed May 16, 2018 2:59 am

Chris wrote:What settings and format are set for the device?

It would be helpful also if you can get a full log from OpenAL. If you're able to, try setting the environment variable ALSOFT_LOGLEVEL to 3 and ALSOFT_LOGFILE to a full path+filename (make sure it's a location you have write access to). After running and exiting GZDoom, there should be a log where you specified which contains useful information. Make sure to clear/delete those environment variables afterward, so it doesn't keep writing a logfile unnecessarily.


I don't think i'm supposed to try those commands in GZDoom, but i did anyway, and it said unknown command.

No idea what to do otherwise
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Re: Sound is delayed by a few seconds

Postby Mynameislol » Mon Jun 11, 2018 3:33 pm

So, still no ideas?
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Re: Sound is delayed by a few seconds

Postby Graf Zahl » Mon Jun 11, 2018 4:16 pm

How? I never experienced such a problem.
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Re: Sound is delayed by a few seconds

Postby Gez » Mon Jun 11, 2018 6:46 pm

Mynameislol wrote:
Chris wrote:What settings and format are set for the device?

It would be helpful also if you can get a full log from OpenAL. If you're able to, try setting the environment variable ALSOFT_LOGLEVEL to 3 and ALSOFT_LOGFILE to a full path+filename (make sure it's a location you have write access to). After running and exiting GZDoom, there should be a log where you specified which contains useful information. Make sure to clear/delete those environment variables afterward, so it doesn't keep writing a logfile unnecessarily.


I don't think i'm supposed to try those commands in GZDoom, but i did anyway, and it said unknown command.

No idea what to do otherwise

Environment variables are in your OS, not in GZDoom. Here's a link and a video for Windows 10:

https://superuser.com/questions/949560/ ... windows-10
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Re: Sound is delayed by a few seconds

Postby Mynameislol » Wed Jun 13, 2018 9:57 am

Got it!

Code: Select allExpand view
AL lib: (II) alc_initconfig: Supported backends: mmdevapi, dsound, winmm, null, wave
AL lib: (II) ReadALConfig: Loading config C:\Users\Mynameislol\AppData\Roaming\alsoft.ini...
AL lib: (II) LoadConfigFromFile: found 'sample-type' = 'float32'
AL lib: (II) LoadConfigFromFile: found 'channels' = 'ambi3'
AL lib: (II) LoadConfigFromFile: found 'frequency' = '48000'
AL lib: (II) LoadConfigFromFile: found 'period_size' = '8192'
AL lib: (II) LoadConfigFromFile: found 'periods' = '16'
AL lib: (II) LoadConfigFromFile: found 'resampler' = 'bsinc'
AL lib: (II) LoadConfigFromFile: found 'stereo-mode' = 'speakers'
AL lib: (II) LoadConfigFromFile: found 'stereo-encoding' = 'uhj'
AL lib: (II) LoadConfigFromFile: found 'ambi-format' = 'acn+sn3d'
AL lib: (II) LoadConfigFromFile: found 'decoder/hq-mode' = 'true'
AL lib: (II) GetConfigValue: Key disable-cpu-exts not found
AL lib: (II) FillCPUCaps: Detected max CPUID function: 0x16 (ext. 0x80000008)
AL lib: (II) FillCPUCaps: Vendor ID: ""
AL lib: (II) FillCPUCaps: Name: "Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz"
AL lib: (II) FillCPUCaps: Extensions: +SSE +SSE2 +SSE3 +SSE4.1
AL lib: (II) GetConfigValue: Key rt-prio not found
AL lib: (II) GetConfigValue: Found resampler = "bsinc"
AL lib: (II) GetConfigValue: Key trap-al-error not found
AL lib: (II) GetConfigValue: Key trap-alc-error not found
AL lib: (II) GetConfigValue: Key reverb/boost not found
AL lib: (II) GetConfigValue: Key reverb/emulate-eax not found
AL lib: (II) GetConfigValue: Key drivers not found
AL lib: (II) ALCmmdevProxy_messageHandler: Starting message thread
AL lib: (II) ALCmmdevProxy_messageHandler: Message thread initialization complete
AL lib: (II) ALCmmdevProxy_messageHandler: Starting message loop
AL lib: (II) alc_initconfig: Initialized backend "mmdevapi"
AL lib: (II) alc_initconfig: Added "mmdevapi" for playback
AL lib: (II) alc_initconfig: Initialized backend "dsound"
AL lib: (II) alc_initconfig: Added "dsound" for capture
AL lib: (II) GetConfigValue: Key excludefx not found
AL lib: (II) GetConfigValue: Key default-reverb not found
AL lib: (II) GetConfigValue: Found channels = "ambi3"
AL lib: (EE) alcOpenDevice: Unsupported channels: ambi3
AL lib: (II) GetConfigValue: Found sample-type = "float32"
AL lib: (II) GetConfigValue: Found frequency = "48000"
AL lib: (II) GetConfigValue: Found periods = "16"
AL lib: (II) GetConfigValue: Found period_size = "8192"
AL lib: (II) GetConfigValue: Key sources not found
AL lib: (II) GetConfigValue: Key slots not found
AL lib: (II) GetConfigValue: Key sends not found
AL lib: (II) ALCmmdevProxy_messageHandler: Got message 1024 (lparam=0000012F3D5883E8, wparam=0000001F19EFF030)
AL lib: (II) alcOpenDevice: Created device 0000012F3D58F9D0, "OpenAL Soft on Högtalare (S16 USB DAC)"
AL lib: (II) GetConfigValue: Found frequency = "48000"
AL lib: (II) GetConfigValue: Key sends not found
AL lib: (II) GetConfigValue: Key hrtf not found
AL lib: (II) UpdateDeviceParams: Pre-reset: Stereo, *Float, *48000hz, 8192 update size x16
AL lib: (II) ALCmmdevProxy_messageHandler: Got message 1025 (lparam=0000012F3D5883E8, wparam=0000001F19EFEF90)
AL lib: (EE) UpdateDeviceParams: Failed to set 48000hz, got 192000hz instead
AL lib: (II) UpdateDeviceParams: Post-reset: Stereo, Float, 192000hz, 7680 update size x68
AL lib: (II) GetConfigValue: Found stereo-mode = "speakers"
AL lib: (II) GetConfigValue: Key hrtf-mode not found
AL lib: (II) UpdateDeviceParams: HRTF disabled
AL lib: (II) GetConfigValue: Key cf_level not found
AL lib: (II) UpdateDeviceParams: BS2B disabled
AL lib: (II) GetConfigValue: Key layouts/stereo/type not found
AL lib: (II) ALCmmdevProxy_messageHandler: Got message 1026 (lparam=0000012F3D5883E8, wparam=0000001F19EFEF90)
AL lib: (II) alcCreateContext: Created context 0000012F3D588C60
AL lib: (II) ALCmmdevProxy_messageHandler: Got message 1029 (lparam=0000000000000000, wparam=0000001F19EFF120)
AL lib: (II) add_device: Got device "OpenAL Soft on Högtalare (S16 USB DAC)", "{0.0.0.00000000}.{da0c8ab2-e093-4947-a5ac-6741edc49169}"
AL lib: (II) add_device: Got device "OpenAL Soft on Hörlurar (Xbox Controller)", "{0.0.0.00000000}.{3744b5bf-eb53-48f7-8f90-339e004f342b}"
AL lib: (II) AllocLines: New reverb buffer length: 509440 samples (2.653333 sec)
AL lib: (II) FreeContext: 0000012F3D588C60
AL lib: (II) ALCmmdevProxy_messageHandler: Got message 1027 (lparam=0000012F3D5883E8, wparam=0000001F19EFD850)
AL lib: (II) FreeDevice: 0000012F3D58F9D0
AL lib: (II) ALCmmdevProxy_messageHandler: Got message 1028 (lparam=0000012F3D5883E8, wparam=0000001F19EFD7F0)
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