Sound is delayed by a few seconds

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Sound is delayed by a few seconds

Postby Mynameislol » Sun Apr 08, 2018 1:25 pm

Hello, i have a bug where the sound is delayed by a few seconds, it doesn't happen in ZDoom & earlier versions of GZDoom. I've tried fiddeling with sound settings but to no avail.
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Re: Sound is delayed by a few seconds

Postby wildweasel » Sun Apr 08, 2018 2:12 pm

What are the values of snd_buffersize and snd_buffercount at the console?
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Re: Sound is delayed by a few seconds

Postby Chris » Sun Apr 08, 2018 4:20 pm

What OS? Custom GZDoom build, or a specific release? Can you provide the startup log?
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Re: Sound is delayed by a few seconds

Postby Mynameislol » Thu Apr 12, 2018 11:28 am

snd_buffersize is 0, and snd_buffercount is an unknown command

I'm running windows 10, latest release of GZDoom

Here's the startup log

Code: Select allExpand view
Log started: Thu Apr 12 18:27:03 2018

GZDoom version g3.3.1
M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
 adding G:/Games/GZDoom2018/poop/gzdoom.pk3, 684 lumps
 adding G:/Games/GZDoom2018/poop/zd_extra.pk3, 132 lumps
 adding ./doom2.wad, 2919 lumps
 adding lights.pk3, 6 lumps
 adding brightmaps.pk3, 500 lumps
I_Init: Setting up machine state.
CPU speed: 4008 MHz
CPU Vendor ID: GenuineIntel
  Name: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
  Family 6, Model 94, Stepping 3
  Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading
I_InitSound: Initializing OpenAL
  Opened device OpenAL Soft on Högtalare (2- S16 USB DAC)
  EFX enabled
Renderer: OpenGL
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 97.05 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 1080 Ti/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 391.35 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp 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GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view 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Max. texture size: 32768
Max. texture units: 32
Max. varying: 124
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 16
Resolution: 640 x 480
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Re: Sound is delayed by a few seconds

Postby Mynameislol » Wed May 09, 2018 9:52 am

Anybody?
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Re: Sound is delayed by a few seconds

Postby _mental_ » Wed May 09, 2018 10:07 am

Is it Aune S16? I don’t think someone who can check has this $500+ device.
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Re: Sound is delayed by a few seconds

Postby Mynameislol » Mon May 14, 2018 11:42 am

_mental_ wrote:Is it Aune S16? I don’t think someone who can check has this $500+ device.

Yes, actually!
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Re: Sound is delayed by a few seconds

Postby Chris » Mon May 14, 2018 5:04 pm

Are there any device settings for low-latency playback? What settings and format are set for the device?
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Re: Sound is delayed by a few seconds

Postby Mynameislol » Tue May 15, 2018 8:01 am

Chris wrote:Are there any device settings for low-latency playback? What settings and format are set for the device?

There are no such settings. It's always at low latency mode.

I have the same issue even with other sound cards on my computer
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Re: Sound is delayed by a few seconds

Postby Chris » Tue May 15, 2018 6:50 pm

What settings and format are set for the device?

It would be helpful also if you can get a full log from OpenAL. If you're able to, try setting the environment variable ALSOFT_LOGLEVEL to 3 and ALSOFT_LOGFILE to a full path+filename (make sure it's a location you have write access to). After running and exiting GZDoom, there should be a log where you specified which contains useful information. Make sure to clear/delete those environment variables afterward, so it doesn't keep writing a logfile unnecessarily.
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Re: Sound is delayed by a few seconds

Postby Mynameislol » Wed May 16, 2018 2:59 am

Chris wrote:What settings and format are set for the device?

It would be helpful also if you can get a full log from OpenAL. If you're able to, try setting the environment variable ALSOFT_LOGLEVEL to 3 and ALSOFT_LOGFILE to a full path+filename (make sure it's a location you have write access to). After running and exiting GZDoom, there should be a log where you specified which contains useful information. Make sure to clear/delete those environment variables afterward, so it doesn't keep writing a logfile unnecessarily.


I don't think i'm supposed to try those commands in GZDoom, but i did anyway, and it said unknown command.

No idea what to do otherwise
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