compat_clientssendfullbuttoninfo & GZDoom

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compat_clientssendfullbuttoninfo & GZDoom

Postby nakkemake » Tue May 24, 2016 8:55 am

I'm trying to host a game with a extra file that requires compat_clientssendfullbuttoninfo to be true. I know its a Zandorum command. Is there any equivalent command for buttoninfo in Gzdoom? Or is it needed at all?
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Joined: 24 Apr 2015

Re: compat_clientssendfullbuttoninfo & GZDoom

Postby edward850 » Tue May 24, 2016 3:47 pm

If GZDoom didn't send full input, it wouldn't work at all. This is automatically true by design.
Your input is thus exactly the same between single player and multiplayer.
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Re: compat_clientssendfullbuttoninfo & GZDoom

Postby nakkemake » Wed May 25, 2016 5:13 am

Thanks a lot! Now I can play with no problems.
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Joined: 24 Apr 2015


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