Hi,
Really old thread I know..
But I was curious as to if a program could be created maybe similar to chocolate doom's multiplayer launcher where any servers hosted could be visible perhaps to a virtual master server?
And sense Zdoom's netcode isn't client/server based, maybe there could be a work around this so at least a server could be visible and the Op could start the game once client(s) are ready'd up to launch a multiplayer game this way.
http://www.chocolate-doom.org/wiki/inde ... aiting.png
The idea is to connect to a separate hosted program, store the ip, port#, and then connect them all eg(4 clients or less) to a zdoom -netgame when ready.
Now if a program was created similar to the above? then in theory this same program could communicate on its own so that the program could display an awaited game in a game server list or browser something like doomseeker? eg the program is queried through the server browser instead of zdoom.
Now that I think of it, am I asking for a zdnet? if anyone remembers that? ~ heh it was used back when icq was popular.
Anyway, if such a program was made, maybe there could be an automatic setting when a number of clients have connected, the netgame starts, without a needed Op to click the start button.
Possible?/ideas?
Thanks