REAL Co-Oppers

Talk about multiplayer ZDoom games here.
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Postby Matt » Mon Jan 05, 2004 5:17 am

Very well then. I assumed this forum had a bit more activity so judging by its position I hadn't thought it would've been much older than a week, tops...
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Postby Cutmanmike » Mon Jan 05, 2004 7:41 am

If anyone wants coop that badly then you get call of duty. But oh how it's hard to stop playing zdoom *sniff* I can't do it
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Postby Biff » Mon Jan 05, 2004 10:56 am

Vaecrius wrote:Very well then. I assumed this forum had a bit more activity so judging by its position I hadn't thought it would've been much older than a week, tops...
Well, you woke us up! :)
About voice communications during games, we've used Roger Wilco very successfully for internet games, including zdoom, zdaemon and Unreal Tournament. It doesn't affect any game music or sounds, at least on our computers which all have good sound cards.
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Postby HotWax » Mon Jan 05, 2004 1:55 pm

Ultraviolet wrote:I suppose some kind of short-lived decal launcher for MP would be good. You could point, use what you've got bound to the command, and the decal would fire like a hitscan weapon. Actually, it might be best if this was a sprite so it could be used on other sprites.

Its behaviour should be such that it it is silent, doesn't wake monsters, flashes to fullbright and then dies. You could flash by pressing the button you've got bound to it several times to get the attention of somebody who is a bit slow. :-P


See the command: Spray.
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Re: REAL Co-Oppers

Postby plausiblesarge » Wed Feb 23, 2011 3:53 pm

For a challenge, me and a friend usually play Survival Coop from skulltag, and set it to 1 life. That way, when you die, you die. This is to prevent the major flaw in almost every coop game to date, where the players eventually start throwing themselves at the enemy and slowly wearing them down, rather than actually trying to play the game.
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Re: REAL Co-Oppers

Postby Marinelol » Wed Feb 23, 2011 4:21 pm

yep skulltag survival mode is really what you want.
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Re: REAL Co-Oppers

Postby Gez » Wed Feb 23, 2011 5:12 pm

Wow, a seven years bump.
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Re: REAL Co-Oppers

Postby wildweasel » Wed Feb 23, 2011 5:26 pm

Two for two on the epic-old thread bumps. You're on a roll, plausiblesarge. =P
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