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Max number of ZDoom players

PostPosted: Tue Jun 07, 2011 2:18 pm
by printz
What is the maximum number of players allowed in a ZDoom game? I want to define an array in an ACS script whose dimension is the same as the maximum number of players, so as not to risk to overrun it.

Re: Max number of ZDoom players

PostPosted: Tue Jun 07, 2011 3:44 pm
by NeuralStunner
8.

32 if you want to keep it open for Skulltag compatibility in the future.

Re: Max number of ZDoom players

PostPosted: Wed Jun 08, 2011 12:09 pm
by Tragos
Is 8 the hard coded limit? What about Gzdoom?

Re: Max number of ZDoom players

PostPosted: Wed Jun 08, 2011 12:10 pm
by NeuralStunner
Tragos wrote:Is 8 the hard coded limit? What about Gzdoom?
Yes. And the same.

Re: Max number of ZDoom players

PostPosted: Sat Jun 11, 2011 6:09 am
by Edward-san
Isn't there a constant like MAXNUMOFPLAYERS ? Could be helpful when eventually that '8' could be changed.

Re: Max number of ZDoom players

PostPosted: Thu Jan 29, 2015 4:42 pm
by Matt
Pardon the 4-year necrobump, but it's still 8 right now, right? Has there been any talk about increasing this?

Re: Max number of ZDoom players

PostPosted: Thu Jan 29, 2015 5:00 pm
by phantombeta
Yes, it's still 8.
It will be increased when Master/Slave is done, I think... (Correct me if I'm wrong, Edward850.)

Re: Max number of ZDoom players

PostPosted: Thu Jan 29, 2015 5:35 pm
by edward850
It'll be bumped whenever it's safe to bump, and everything related to that is designed for the new player count, is the simple answer to that.
No sense bumping the player count if you can't actually spawn that many players. :P