dedicated server?

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dedicated server?

Postby Anonymous » Mon Aug 04, 2003 6:36 pm

Is this posible with ZDoom?
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Postby HotWax » Mon Aug 04, 2003 8:06 pm

Not with ZDoom. There are other ports based on ZDoom that attempt to add the client/server architecture that would be required, but they are not up to date with the current beta. The assumption is that once Randy gets v2.1 (final) done, they'll be updated with all the new goodies.

Before you ask why Randy doesn't do it... cuz he doesn't want to. 'nuff said.
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Postby boris » Mon Aug 04, 2003 10:31 pm

Skull Tag 0.95b is based on ZDoom 2.0.47.
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Postby Biff » Tue Aug 05, 2003 8:17 am

I can't find Skulltag 0.95b anywhere on the web, is it available anywhere?
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Postby HotWax » Tue Aug 05, 2003 11:14 am

boris wrote:Skull Tag 0.95b is based on ZDoom 2.0.47.


Awesome, I stand corrected. I'd also like to know where that can be had.
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Postby boris » Tue Aug 05, 2003 11:38 am

Biff wrote:I can't find Skulltag 0.95b anywhere on the web, is it available anywhere?

#skulltag on irc.freenode.net

Carn also has a newer version of the ZDoom source, but did not put it in ST yet. And since he's at a fighting game tournament in California (heh) it will take some time until it's implemented. Look here.
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Postby Carnevil » Mon Aug 25, 2003 7:28 am

boris wrote:#skulltag on irc.freenode.net

Carn also has a newer version of the ZDoom source, but did not put it in ST yet. And since he's at a fighting game tournament in California (heh) it will take some time until it's implemented. Look here.

I don't think you realize how much work patching ST with new versions of ZDoom is :?
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