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Rachael wrote:My hypothesis is that the shader processor is the limiting factor. When I run other GL programs, if I use forward rendering instead of deferred rendering, I get FPS speeds magnitudes higher than equivalent scenes on my GTX 860M (which is astonishing since the 860M is 5 years newer). However, once I activate deferred rendering, the FPS plummets to 1/10th what it was in the exact same scene, where the 860M would run at about equivalent speed to what it did for forward rendering with the same settings in the same scene as was tested with the old Radeon.
Rachael wrote:Neither the 860M nor the HD4850 are integrated GPU's. The 860M however is a laptop GPU, the HD4850 is not.
Phredreeke wrote:From my understanding, performance is a red herring here. Whether a GPU would benefit from GLES depends on how efficient its shader execution is.
Spoiler:
Spoiler:
GL_RGBA16F
buffers were in use. Maybe I didn't get the right lines?Graf Zahl wrote:I occasionally manually sync the differences but it very frequently happens that I make further changes.
Currently it's mainly Raze that's ahead.
Nash wrote:@ Emile: If I were you, I'd probably just do what you did with Delta Touch, and name it something that's not related to the main PC port.
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