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Graf Zahl wrote:The "Configure Controls" menu
the mouse sensitivity settings
the sound volume settings
the video mode settings.
Enjay wrote:I usually leave sound until I've started the game so that I have heard what it's like and I can then balance things appropriately.
Graf Zahl wrote:IMO the most important things that must be quickly accessible are:
The "Configure Controls" menu
the mouse sensitivity settings
the sound volume settings
the video mode settings.
These are the ones I always need first when starting any engine for the first time, the most important one being the sound due to this bad habit of starting the sound engine at full volume, which virtually every software out there commits.
Rachael wrote:The compatibility menu is way too much. I might bring over the presets option, but that only. And possibly the allow/restrict jumping/crouching/freelook options.
Tormentor667 wrote:It was about time that this happens
sinisterseed wrote:Tormentor667 wrote:It was about time that this happens
Us folks already accustomed to a plethora of ports and mods do just fine with the current menus, which yes may be overwhelming sometimes, but are well structured.
Rachael wrote:gunofdis wrote:Every time I wander back to gzdoom after 6 months or a year of not thinking about it I get tripped up trying to remember what the setting to make the hud and crosshair not be tiny at high resolutions is called and what menu it's hiding in.
This is exactly the kind of feedback that I am looking for.
This is not an easy problem to solve - I will pull the HUD options menu where it's at right now into the simplified list, but I think a few options within it could possibly stand to be combined together, if possible. Something that I can try and work on.
Dark Jaguar wrote:I think it would be very helpful to have a catch-all "all vanilla settings we support" switch on the "simple" menu. There's numerous advanced menus with a multitude of options one has to pop in and out of to get that "vanilla" look and behavior (well, short of getting Crispy Doom or something), but they're spread around so widely (for example, things like how the skybox is rendered, the fuzz effect, projectile transparencies, and of course base game behavior are all in distinct menus). Sticking a universal "flip this switch to catch em all" button in there would be appreciated by the newbies I imagine. If someone wants more nuance than literally just flipping everything from enabling mouselook to infinite height monsters "on" or "off", they can go into advanced menues.
Dark Jaguar wrote:An all purpose "scaling" menu (even if it's under advanced) would make things a lot clearer. I support as well. (And um- while we're at it, adding a scaling feature for the "background art" on the text screens would be appreciated too since at ultra high resolutions, we can barely make out any details.)
Rachael wrote:Dark Jaguar wrote:I think it would be very helpful to have a catch-all "all vanilla settings we support" switch on the "simple" menu. There's numerous advanced menus with a multitude of options one has to pop in and out of to get that "vanilla" look and behavior (well, short of getting Crispy Doom or something), but they're spread around so widely (for example, things like how the skybox is rendered, the fuzz effect, projectile transparencies, and of course base game behavior are all in distinct menus). Sticking a universal "flip this switch to catch em all" button in there would be appreciated by the newbies I imagine. If someone wants more nuance than literally just flipping everything from enabling mouselook to infinite height monsters "on" or "off", they can go into advanced menues.
This is an interesting idea.
The thing that I don't like about it though, is it will overwrite a bunch of settings, and there currently isn't a mechanism to get your old settings back afterward.Dark Jaguar wrote:An all purpose "scaling" menu (even if it's under advanced) would make things a lot clearer. I support as well. (And um- while we're at it, adding a scaling feature for the "background art" on the text screens would be appreciated too since at ultra high resolutions, we can barely make out any details.)
That should be doable, I think.
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