Collecting all mods from the Projects forum .- Help needed

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Re: Collecting all mods from the Projects forum .- Help need

Postby Apeirogon » Mon Dec 23, 2019 3:35 pm

Graf Zahl wrote:robustness workarounds I added

Which are the...? Per texture panning?
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Apeirogon
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Re: Collecting all mods from the Projects forum .- Help need

Postby Gez » Mon Dec 23, 2019 5:05 pm

Graf Zahl wrote:But even then, as long as the old code needs to be present I cannot clean up this mess. If I could make 100% sure that this isn't used in combination with scrollers I could at least move the entire pile of garbage to the map loader, but verifying THAT is an endeavour that's simply unmanageable. In the maps I checked I didn't find a single one that was scrolling texel-panned hi-res textures but that's merely observation, not proof.

What's tthe consequence if you do move it to the map loader, and some map is actually using high-res scrollers? They'll just scroll faster, won't they? Doesn't seem like a critical problem to me.
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