Graf Zahl wrote:This this can only become an issue when being combined with hires textures, but considering that its purpose is to avoid defining hires textures, the number of maps combining both is probably very small.
Can I get a bit of clarification on what's being said here?
I have quite a few textures that are hi-res (defined via the old method using the TEXTURE1 lump and using world offsets). Many of these are logos and other signs that work well in hi-res because it makes them more readable. The textures are generally scaled to sensible Doom sizes (128x128, 64x64, 32x32 etc) but every now and then i need to put them somewhere that is a non standard size - e.g. on a 48x48 wall.
So, if I have a 256x256 graphic that is scaled to act like a 64x64 texture but I then place it inside a 48x48 alcove and scale it to fit using UDMF scale factors, will it still work as intended?