These contain a selected 'batch' of features that have been merged into QZDoom for testing, and they certainly could use it. The sooner they're tested, the sooner bugs can be culled and the feature can be certified as ready for GZDoom itself.
Since they're in batches, not all of them have been pulled in yet to ensure QZDoom can keep up with changes made by GZDoom. This post will continuously be updated with information pertaining to what features are in and how they work.
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***NOTICE***
Please bear in mind, QZDoom is an experimental testing ground. Therefor, changes to anything can happen at any given time with each new DRD build being released. This is much more volatile and can certainly break the new features.
I will post updates when something changes and detail all you need to know.
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Here is what's in so far:
- Feature: GL Light Flag Additions
- Feature: CanCrossLine Virtual
- Feature: WeaponScaleX/Y
- Feature: ViewPos Revamped
Spoiler: New Features Guide
If you find any issues or bugs, please make sure to include [QZDoom] in the title of the bug report for clarity.