First results from the GZDoom 4.2.0 survey

Here, developers communicate stuff that does not go onto the main News section or the front page of the site.
[Dev Blog] [Development Builds] [Git Change Log] [GZDoom Github Repo]

Moderator: GZDoom Developers

Re: First results from the GZDoom 4.2.0 survey

Postby Graf Zahl » Sat Aug 31, 2019 12:43 pm

Indeed. It really doesn't gracefully handle cases when preallocated resources run out. Sadly Vulkan doesn't make such situations easy to handle with its low-level-ness.
Maybe when I'm bored I'll write a third backend for NVidia's OpenGL command buffer extension... ;)
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Joined: 19 Jul 2003
Location: Germany

Re: First results from the GZDoom 4.2.0 survey

Postby apRklRoPAQf » Tue Sep 17, 2019 6:27 pm

axredneck wrote:Can somebody tell us if it's a reliable way to detect a number of cores and SMTs on Linux?

Code: Select allExpand view
$ lscpu
CPU(s):              4
On-line CPU(s) list: 0-3
Thread(s) per core:  2
Core(s) per socket:  2
Socket(s):           1
NUMA node(s):        1

2 core cpu with HT(=SMT) for example.
User avatar
Joined: 10 Jan 2019


Return to Developer Blog

Who is online

Users browsing this forum: No registered users and 0 guests