Translating GZDoom's text content. Read if you want to help

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Re: Translating GZDoom's text content. Read if you want to h

Postby ragepyre87 » Fri Mar 26, 2021 7:09 am

This is my first reply, but, as a Finnish, I wanted to point this out. In the GZDoom version 4.5.0, there's a problem with Finnish language with Doom texts. With all of these texts, every "y"-letter is an "i"-letter. For example, when you find a secret, the game says "Sala löidetti!", when it should read "Sala löydetty!". This is not limited to just secrets, but with every word, that has "y"-letters. I attached a picture with this reply to show it. It's not a big thing, really, but disturbing, if one plays in Finnish. Otherwise, great job with the translation.
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Re: Translating GZDoom's text content. Read if you want to h

Postby Rachael » Fri Mar 26, 2021 8:45 am

Are you sure this is not just a regional dialect thing?

Maybe the person who did the translation comes from an area that just does it differently.

I don't know Finnish though so I don't know the actual situation here. But that's the first thing that comes to mind.
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Re: Translating GZDoom's text content. Read if you want to h

Postby Kostov » Fri Mar 26, 2021 9:30 am

Strange. It says Sala löydetty! in the sheet. Is this a rendering bug in the engine?
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Re: Translating GZDoom's text content. Read if you want to h

Postby Graf Zahl » Fri Mar 26, 2021 10:20 am

I think it's that pipe symbol in the 'y' slot striking again, but that should be fixed by now. I get proper 'y's.
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Re: Translating GZDoom's text content. Read if you want to h

Postby Graf Zahl » Tue Apr 06, 2021 4:39 am

Is there someone here who is interested in extending the fonts for the Build games in Raze - or translating the open texts?
With most other pressing issues out of the way I think it is about time we start to make some progress there.

Unfortunately, unlike Doom, some of the fonts are not that easy to handle, especially Redneck Rampage's very stylish variants, so these will need someone with a bit more artistic skill.
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